blob: 8a4bb0928f0d9ea7a5ad7de5a80531907379bd84 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
#ifdef __clang__
#pragma clang diagnostic ignored "-Wall"
#endif
using namespace metal;
constant const array<half, 5> globalArray = array<half, 5>{1.0h, 1.0h, 1.0h, 1.0h, 1.0h};
constant const half2 globalVector = half2(1.0h);
constant const half2x2 globalMatrix = half2x2(half2(1.0h, 1.0h), half2(1.0h, 1.0h));
struct Uniforms {
half4 colorRed;
half2x2 testMatrix2x2;
array<half, 5> testArray;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
template <typename T1, typename T2>bool operator==(const array_ref<T1> left, const array_ref<T2> right);template <typename T1, typename T2>bool operator!=(const array_ref<T1> left, const array_ref<T2> right);thread bool operator==(const half2x2 left, const half2x2 right);thread bool operator!=(const half2x2 left, const half2x2 right);template <typename T1, typename T2>bool operator==(const array_ref<T1> left, const array_ref<T2> right) {if (left.size() != right.size()) {return false;}for (size_t index = 0; index < left.size(); ++index) {if (!all(left[index] == right[index])) {return false;}}return true;}template <typename T1, typename T2>bool operator!=(const array_ref<T1> left, const array_ref<T2> right) {return !(left == right);}thread bool operator==(const half2x2 left, const half2x2 right) {return all(left[0] == right[0]) && all(left[1] == right[1]);}thread bool operator!=(const half2x2 left, const half2x2 right) {return !(left == right);}fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const array<half, 5> localArray = array<half, 5>{0.0h, 1.0h, 2.0h, 3.0h, 4.0h};
const half2 localVector = half2(1.0h);
const half2x2 localMatrix = half2x2(half2(0.0h, 1.0h), half2(2.0h, 3.0h));
if (((((make_array_ref(globalArray) == make_array_ref(_uniforms.testArray) || all(globalVector == _uniforms.colorRed.xy)) || globalMatrix == _uniforms.testMatrix2x2) || make_array_ref(localArray) == make_array_ref(_uniforms.testArray)) || all(localVector == _uniforms.colorRed.xy)) || localMatrix == _uniforms.testMatrix2x2) {
_out.sk_FragColor = _uniforms.colorRed;
return _out;
}
_out.sk_FragColor = half4(0.0h, 1.0h, 0.0h, 1.0h);
return _out;
}