blob: 0900599993647883821130d3102bcdfb1ede43ca [file] [log] [blame]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_Clockwise "sk_Clockwise" ; id %7
OpName %sk_FragColor "sk_FragColor" ; id %10
OpName %main "main" ; id %6
OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms" ; id %19
OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip"
; Annotations
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384
OpDecorate %sksl_synthetic_uniforms Block
OpDecorate %17 Binding 0
OpDecorate %17 DescriptorSet 0
OpDecorate %28 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input ; BuiltIn FrontFacing
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%sksl_synthetic_uniforms = OpTypeStruct %v2float ; Block
%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms
%17 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform ; Binding 0, DescriptorSet 0
%int_0 = OpConstant %int 0
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%float_0 = OpConstant %float 0
%int_1 = OpConstant %int 1
%int_n1 = OpConstant %int -1
; Function main
%main = OpFunction %void None %15
%16 = OpLabel
%22 = OpAccessChain %_ptr_Uniform_v2float %17 %int_0
%24 = OpLoad %v2float %22
%25 = OpCompositeExtract %float %24 1
%27 = OpFOrdGreaterThan %bool %25 %float_0
%28 = OpLoad %bool %sk_Clockwise ; RelaxedPrecision
%29 = OpLogicalNotEqual %bool %27 %28
%30 = OpSelect %int %29 %int_1 %int_n1
%33 = OpConvertSToF %float %30 ; RelaxedPrecision
%34 = OpCompositeConstruct %v4float %33 %33 %33 %33 ; RelaxedPrecision
OpStore %sk_FragColor %34
OpReturn
OpFunctionEnd