blob: 42c91981e310967e03074b92088032179a202f65 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _11_testInputs : packoffset(c0);
float4 _11_colorGreen : packoffset(c1);
float4 _11_colorRed : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _25)
{
float4 expected = float4(-1.0f, 0.0f, 1.0f, 3.0f);
bool _52 = false;
if (ceil(_11_testInputs.x) == (-1.0f))
{
float2 _44 = ceil(_11_testInputs.xy);
_52 = all(bool2(_44.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.x, _44.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.y));
}
else
{
_52 = false;
}
bool _64 = false;
if (_52)
{
float3 _55 = ceil(_11_testInputs.xyz);
_64 = all(bool3(_55.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.x, _55.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.y, _55.z == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.z));
}
else
{
_64 = false;
}
bool _73 = false;
if (_64)
{
float4 _67 = ceil(_11_testInputs);
_73 = all(bool4(_67.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).x, _67.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).y, _67.z == float4(-1.0f, 0.0f, 1.0f, 3.0f).z, _67.w == float4(-1.0f, 0.0f, 1.0f, 3.0f).w));
}
else
{
_73 = false;
}
bool _77 = false;
if (_73)
{
_77 = true;
}
else
{
_77 = false;
}
bool _84 = false;
if (_77)
{
_84 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.y));
}
else
{
_84 = false;
}
bool _91 = false;
if (_84)
{
_91 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.z));
}
else
{
_91 = false;
}
bool _94 = false;
if (_91)
{
_94 = true;
}
else
{
_94 = false;
}
float4 _95 = 0.0f.xxxx;
if (_94)
{
_95 = _11_colorGreen;
}
else
{
_95 = _11_colorRed;
}
return _95;
}
void frag_main()
{
float2 _21 = 0.0f.xx;
sk_FragColor = main(_21);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}