| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_testInputs : packoffset(c0); |
| float4 _11_colorGreen : packoffset(c1); |
| float4 _11_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float4 expected = float4(-1.0f, 0.0f, 1.0f, 3.0f); |
| bool _52 = false; |
| if (ceil(_11_testInputs.x) == (-1.0f)) |
| { |
| float2 _44 = ceil(_11_testInputs.xy); |
| _52 = all(bool2(_44.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.x, _44.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.y)); |
| } |
| else |
| { |
| _52 = false; |
| } |
| bool _64 = false; |
| if (_52) |
| { |
| float3 _55 = ceil(_11_testInputs.xyz); |
| _64 = all(bool3(_55.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.x, _55.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.y, _55.z == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.z)); |
| } |
| else |
| { |
| _64 = false; |
| } |
| bool _73 = false; |
| if (_64) |
| { |
| float4 _67 = ceil(_11_testInputs); |
| _73 = all(bool4(_67.x == float4(-1.0f, 0.0f, 1.0f, 3.0f).x, _67.y == float4(-1.0f, 0.0f, 1.0f, 3.0f).y, _67.z == float4(-1.0f, 0.0f, 1.0f, 3.0f).z, _67.w == float4(-1.0f, 0.0f, 1.0f, 3.0f).w)); |
| } |
| else |
| { |
| _73 = false; |
| } |
| bool _77 = false; |
| if (_73) |
| { |
| _77 = true; |
| } |
| else |
| { |
| _77 = false; |
| } |
| bool _84 = false; |
| if (_77) |
| { |
| _84 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xy.y)); |
| } |
| else |
| { |
| _84 = false; |
| } |
| bool _91 = false; |
| if (_84) |
| { |
| _91 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 3.0f).xyz.z)); |
| } |
| else |
| { |
| _91 = false; |
| } |
| bool _94 = false; |
| if (_91) |
| { |
| _94 = true; |
| } |
| else |
| { |
| _94 = false; |
| } |
| float4 _95 = 0.0f.xxxx; |
| if (_94) |
| { |
| _95 = _11_colorGreen; |
| } |
| else |
| { |
| _95 = _11_colorRed; |
| } |
| return _95; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |