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/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkWorkingColorSpaceShader_DEFINED
#define SkWorkingColorSpaceShader_DEFINED
#include "include/core/SkColorSpace.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/private/base/SkAssert.h"
#include "src/shaders/SkShaderBase.h"
#include <utility>
class SkReadBuffer;
class SkWriteBuffer;
struct SkStageRec;
class SkWorkingColorSpaceShader final : public SkShaderBase {
public:
// NOTE: `workInUnpremul` is not exposed to the public API yet as many shader implementations
// across CPU, Ganesh, and Graphite have to be updated to convert to unpremul.
static sk_sp<SkShader> Make(sk_sp<SkShader> shader,
sk_sp<SkColorSpace> inputCS,
sk_sp<SkColorSpace> outputCS,
bool workInUnpremul);
ShaderType type() const override { return ShaderType::kWorkingColorSpace; }
sk_sp<SkShader> shader() const { return fShader; }
std::tuple</*inputCS=*/sk_sp<SkColorSpace>,
/*outputCS=*/sk_sp<SkColorSpace>,
/*workingAT=*/SkAlphaType>
workingSpace(sk_sp<SkColorSpace> dstCS, SkAlphaType dstAT) const {
sk_sp<SkColorSpace> inputSpace = fInputSpace ? fInputSpace : dstCS;
sk_sp<SkColorSpace> outputSpace = fOutputSpace ? fOutputSpace : inputSpace;
return {inputSpace, outputSpace, fWorkInUnpremul ? kUnpremul_SkAlphaType : dstAT};
}
private:
SkWorkingColorSpaceShader(sk_sp<SkShader> shader,
sk_sp<SkColorSpace> inputCS,
sk_sp<SkColorSpace> outputCS,
bool workInUnpremul)
: fShader(std::move(shader))
, fInputSpace(std::move(inputCS))
, fOutputSpace(std::move(outputCS))
, fWorkInUnpremul(workInUnpremul) {
SkASSERT(fShader);
SkASSERT(fInputSpace || fOutputSpace || fWorkInUnpremul);
}
bool appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const override;
friend void ::SkRegisterWorkingColorSpaceShaderFlattenable();
SK_FLATTENABLE_HOOKS(SkWorkingColorSpaceShader)
void flatten(SkWriteBuffer& buffer) const override;
sk_sp<SkShader> fShader;
sk_sp<SkColorSpace> fInputSpace;
sk_sp<SkColorSpace> fOutputSpace;
bool fWorkInUnpremul;
};
#endif