| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var x: vec4<f32> = vec4<f32>(1.0); |
| loop { |
| if x.w == 1.0 { |
| { |
| x.x = x.x - 0.25; |
| if x.x <= 0.0 { |
| break; |
| } |
| } |
| } else { |
| break; |
| } |
| } |
| loop { |
| if x.z > 0.0 { |
| { |
| x.z = x.z - 0.25; |
| if x.w == 1.0 { |
| continue; |
| } |
| x.y = 0.0; |
| } |
| } else { |
| break; |
| } |
| } |
| return x; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |