| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| testInputs: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var ok: bool = true; |
| let _skTemp0 = mat2x2<f32>(_globalUniforms.testInputs[0], _globalUniforms.testInputs[1], _globalUniforms.testInputs[2], _globalUniforms.testInputs[3]); |
| const _skTemp1 = mat2x2<f32>(-1.25, 0.0, 0.75, 2.25); |
| ok = ok && (all(_skTemp0[0] == _skTemp1[0]) && all(_skTemp0[1] == _skTemp1[1])); |
| let _skTemp2 = vec4<f32>(_globalUniforms.testInputs); |
| let _skTemp3 = mat2x2<f32>(_skTemp2[0], _skTemp2[1], _skTemp2[2], _skTemp2[3]); |
| const _skTemp4 = mat2x2<f32>(-1.25, 0.0, 0.75, 2.25); |
| ok = ok && (all(_skTemp3[0] == _skTemp4[0]) && all(_skTemp3[1] == _skTemp4[1])); |
| let _skTemp5 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); |
| const _skTemp6 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); |
| ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1])); |
| let _skTemp7 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); |
| const _skTemp8 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); |
| ok = ok && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1])); |
| let _skTemp9 = vec4<f32>(vec4<i32>(_globalUniforms.colorGreen)); |
| let _skTemp10 = mat2x2<f32>(_skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3]); |
| const _skTemp11 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); |
| ok = ok && (all(_skTemp10[0] == _skTemp11[0]) && all(_skTemp10[1] == _skTemp11[1])); |
| let _skTemp12 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); |
| const _skTemp13 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); |
| ok = ok && (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1])); |
| let _skTemp14 = mat2x2<f32>(_globalUniforms.colorGreen[0], _globalUniforms.colorGreen[1], _globalUniforms.colorGreen[2], _globalUniforms.colorGreen[3]); |
| const _skTemp15 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); |
| ok = ok && (all(_skTemp14[0] == _skTemp15[0]) && all(_skTemp14[1] == _skTemp15[1])); |
| let _skTemp16 = vec4<f32>(vec4<bool>(_globalUniforms.colorGreen)); |
| let _skTemp17 = mat2x2<f32>(_skTemp16[0], _skTemp16[1], _skTemp16[2], _skTemp16[3]); |
| const _skTemp18 = mat2x2<f32>(0.0, 1.0, 0.0, 1.0); |
| ok = ok && (all(_skTemp17[0] == _skTemp18[0]) && all(_skTemp17[1] == _skTemp18[1])); |
| let _skTemp19 = _globalUniforms.colorGreen - _globalUniforms.colorRed; |
| let _skTemp20 = mat2x2<f32>(_skTemp19[0], _skTemp19[1], _skTemp19[2], _skTemp19[3]); |
| const _skTemp21 = mat2x2<f32>(-1.0, 1.0, 0.0, 0.0); |
| ok = ok && (all(_skTemp20[0] == _skTemp21[0]) && all(_skTemp20[1] == _skTemp21[1])); |
| let _skTemp22 = _globalUniforms.colorGreen + 5.0; |
| let _skTemp23 = mat2x2<f32>(_skTemp22[0], _skTemp22[1], _skTemp22[2], _skTemp22[3]); |
| const _skTemp24 = mat2x2<f32>(5.0, 6.0, 5.0, 6.0); |
| ok = ok && (all(_skTemp23[0] == _skTemp24[0]) && all(_skTemp23[1] == _skTemp24[1])); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |