blob: 90d01ecab7b72040ad79f78cbfcf30bdfc961d19 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorRed: vec4<f32>,
colorGreen: vec4<f32>,
unknownInput: f32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn test_int_b() -> bool {
{
var ok: bool = true;
let inputRed: vec4<i32> = vec4<i32>(_globalUniforms.colorRed);
let inputGreen: vec4<i32> = vec4<i32>(_globalUniforms.colorGreen);
var x: vec4<i32> = inputRed + 2;
ok = ok && all(x == vec4<i32>(3, 2, 2, 3));
x = inputGreen.ywxz - 2;
ok = ok && all(x == vec4<i32>(-1, -1, -2, -2));
x = inputRed + inputGreen.y;
ok = ok && all(x == vec4<i32>(2, 1, 1, 2));
x = vec4<i32>((inputGreen.wyw * 9), x.w);
ok = ok && all(x == vec4<i32>(9, 9, 9, 2));
x = vec4<i32>((x.zw / 4), x.zw);
ok = ok && all(x == vec4<i32>(2, 0, 9, 2));
x = (inputRed * 5).yxwz;
ok = ok && all(x == vec4<i32>(0, 5, 5, 0));
x = 2 + inputRed;
ok = ok && all(x == vec4<i32>(3, 2, 2, 3));
x = 10 - inputGreen.ywxz;
ok = ok && all(x == vec4<i32>(9, 9, 10, 10));
x = inputRed.x + inputGreen;
ok = ok && all(x == vec4<i32>(1, 2, 1, 2));
x = vec4<i32>((8 * inputGreen.wyw), x.w);
ok = ok && all(x == vec4<i32>(8, 8, 8, 2));
x = vec4<i32>((36 / x.zw), x.zw);
ok = ok && all(x == vec4<i32>(4, 18, 8, 2));
x = (37 / x).yxwz;
ok = ok && all(x == vec4<i32>(2, 9, 18, 4));
x = x + 2;
x = x * 2;
x = x - 4;
x = x / 2;
ok = ok && all(x == vec4<i32>(2, 9, 18, 4));
x = x + 2;
x = x * 2;
x = x - 4;
x = x / 2;
ok = ok && all(x == vec4<i32>(2, 9, 18, 4));
return ok;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var _0_ok: bool = true;
let _1_inputRed: vec4<f32> = _globalUniforms.colorRed;
let _2_inputGreen: vec4<f32> = _globalUniforms.colorGreen;
var _3_x: vec4<f32> = _1_inputRed + 2.0;
_0_ok = _0_ok && all(_3_x == vec4<f32>(3.0, 2.0, 2.0, 3.0));
_3_x = _2_inputGreen.ywxz - 2.0;
_0_ok = _0_ok && all(_3_x == vec4<f32>(-1.0, -1.0, -2.0, -2.0));
_3_x = _1_inputRed + _2_inputGreen.y;
_0_ok = _0_ok && all(_3_x == vec4<f32>(2.0, 1.0, 1.0, 2.0));
_3_x = vec4<f32>((_2_inputGreen.wyw * 9.0), _3_x.w);
_0_ok = _0_ok && all(_3_x == vec4<f32>(9.0, 9.0, 9.0, 2.0));
_3_x = vec4<f32>((_3_x.zw * 2.0), _3_x.zw);
_0_ok = _0_ok && all(_3_x == vec4<f32>(18.0, 4.0, 9.0, 2.0));
_3_x = (_1_inputRed * 5.0).yxwz;
_0_ok = _0_ok && all(_3_x == vec4<f32>(0.0, 5.0, 5.0, 0.0));
_3_x = 2.0 + _1_inputRed;
_0_ok = _0_ok && all(_3_x == vec4<f32>(3.0, 2.0, 2.0, 3.0));
_3_x = 10.0 - _2_inputGreen.ywxz;
_0_ok = _0_ok && all(_3_x == vec4<f32>(9.0, 9.0, 10.0, 10.0));
_3_x = _1_inputRed.x + _2_inputGreen;
_0_ok = _0_ok && all(_3_x == vec4<f32>(1.0, 2.0, 1.0, 2.0));
_3_x = vec4<f32>((8.0 * _2_inputGreen.wyw), _3_x.w);
_0_ok = _0_ok && all(_3_x == vec4<f32>(8.0, 8.0, 8.0, 2.0));
_3_x = vec4<f32>((32.0 / _3_x.zw), _3_x.zw);
_0_ok = _0_ok && all(_3_x == vec4<f32>(4.0, 16.0, 8.0, 2.0));
_3_x = (32.0 / _3_x).yxwz;
_0_ok = _0_ok && all(_3_x == vec4<f32>(2.0, 8.0, 16.0, 4.0));
_3_x = _3_x + 2.0;
_3_x = _3_x * 2.0;
_3_x = _3_x - 4.0;
_3_x = _3_x * 0.5;
_0_ok = _0_ok && all(_3_x == vec4<f32>(2.0, 8.0, 16.0, 4.0));
_3_x = _3_x + 2.0;
_3_x = _3_x * 2.0;
_3_x = _3_x - 4.0;
_3_x = _3_x * 0.5;
_0_ok = _0_ok && all(_3_x == vec4<f32>(2.0, 8.0, 16.0, 4.0));
var _skTemp0: vec4<f32>;
var _skTemp1: bool;
if _0_ok {
let _skTemp2 = test_int_b();
_skTemp1 = _skTemp2;
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return _skTemp0;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}