| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorWhite: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| testMatrix2x2: mat2x2<f32>, |
| testMatrix3x3: mat3x3<f32>, |
| testMatrix4x4: mat4x4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn test_iscalar_b() -> bool { |
| { |
| var x: i32 = i32(_globalUniforms.colorWhite.x); |
| x = -x; |
| return x == -1; |
| } |
| } |
| fn test_fvec_b() -> bool { |
| { |
| var x: vec2<f32> = _globalUniforms.colorWhite.xy; |
| x = -x; |
| return all(x == vec2<f32>(-1.0)); |
| } |
| } |
| fn test_ivec_b() -> bool { |
| { |
| var x: vec2<i32> = vec2<i32>(i32(_globalUniforms.colorWhite.x)); |
| x = -x; |
| return all(x == vec2<i32>(-1)); |
| } |
| } |
| fn test_mat2_b() -> bool { |
| { |
| const negated: mat2x2<f32> = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0); |
| var x: mat2x2<f32> = _globalUniforms.testMatrix2x2; |
| x = (-1.0 * x); |
| return (all(x[0] == negated[0]) && all(x[1] == negated[1])); |
| } |
| } |
| fn test_mat3_b() -> bool { |
| { |
| const negated: mat3x3<f32> = mat3x3<f32>(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0); |
| var x: mat3x3<f32> = _globalUniforms.testMatrix3x3; |
| x = (-1.0 * x); |
| return (all(x[0] == negated[0]) && all(x[1] == negated[1]) && all(x[2] == negated[2])); |
| } |
| } |
| fn test_mat4_b() -> bool { |
| { |
| const negated: mat4x4<f32> = mat4x4<f32>(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0, -10.0, -11.0, -12.0, -13.0, -14.0, -15.0, -16.0); |
| var x: mat4x4<f32> = _globalUniforms.testMatrix4x4; |
| x = (-1.0 * x); |
| return (all(x[0] == negated[0]) && all(x[1] == negated[1]) && all(x[2] == negated[2]) && all(x[3] == negated[3])); |
| } |
| } |
| fn test_hmat2_b() -> bool { |
| { |
| const negated: mat2x2<f32> = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0); |
| var x: mat2x2<f32> = mat2x2<f32>(_globalUniforms.testMatrix2x2); |
| x = (-1.0 * x); |
| return (all(x[0] == negated[0]) && all(x[1] == negated[1])); |
| } |
| } |
| fn test_hmat3_b() -> bool { |
| { |
| const negated: mat3x3<f32> = mat3x3<f32>(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0); |
| var x: mat3x3<f32> = mat3x3<f32>(_globalUniforms.testMatrix3x3); |
| x = (-1.0 * x); |
| return (all(x[0] == negated[0]) && all(x[1] == negated[1]) && all(x[2] == negated[2])); |
| } |
| } |
| fn test_hmat4_b() -> bool { |
| { |
| const negated: mat4x4<f32> = mat4x4<f32>(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0, -10.0, -11.0, -12.0, -13.0, -14.0, -15.0, -16.0); |
| var x: mat4x4<f32> = mat4x4<f32>(_globalUniforms.testMatrix4x4); |
| x = (-1.0 * x); |
| return (all(x[0] == negated[0]) && all(x[1] == negated[1]) && all(x[2] == negated[2]) && all(x[3] == negated[3])); |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_x: f32 = f32(_globalUniforms.colorWhite.x); |
| _0_x = -_0_x; |
| var _skTemp0: vec4<f32>; |
| var _skTemp1: bool; |
| var _skTemp2: bool; |
| var _skTemp3: bool; |
| var _skTemp4: bool; |
| var _skTemp5: bool; |
| var _skTemp6: bool; |
| var _skTemp7: bool; |
| var _skTemp8: bool; |
| var _skTemp9: bool; |
| if _0_x == -1.0 { |
| let _skTemp10 = test_iscalar_b(); |
| _skTemp9 = _skTemp10; |
| } else { |
| _skTemp9 = false; |
| } |
| if _skTemp9 { |
| let _skTemp11 = test_fvec_b(); |
| _skTemp8 = _skTemp11; |
| } else { |
| _skTemp8 = false; |
| } |
| if _skTemp8 { |
| let _skTemp12 = test_ivec_b(); |
| _skTemp7 = _skTemp12; |
| } else { |
| _skTemp7 = false; |
| } |
| if _skTemp7 { |
| let _skTemp13 = test_mat2_b(); |
| _skTemp6 = _skTemp13; |
| } else { |
| _skTemp6 = false; |
| } |
| if _skTemp6 { |
| let _skTemp14 = test_mat3_b(); |
| _skTemp5 = _skTemp14; |
| } else { |
| _skTemp5 = false; |
| } |
| if _skTemp5 { |
| let _skTemp15 = test_mat4_b(); |
| _skTemp4 = _skTemp15; |
| } else { |
| _skTemp4 = false; |
| } |
| if _skTemp4 { |
| let _skTemp16 = test_hmat2_b(); |
| _skTemp3 = _skTemp16; |
| } else { |
| _skTemp3 = false; |
| } |
| if _skTemp3 { |
| let _skTemp17 = test_hmat3_b(); |
| _skTemp2 = _skTemp17; |
| } else { |
| _skTemp2 = false; |
| } |
| if _skTemp2 { |
| let _skTemp18 = test_hmat4_b(); |
| _skTemp1 = _skTemp18; |
| } else { |
| _skTemp1 = false; |
| } |
| if _skTemp1 { |
| _skTemp0 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp0 = _globalUniforms.colorRed; |
| } |
| return _skTemp0; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |