blob: ce014f72b6dba7bbee95f51291f47459de490899 [file] [log] [blame]
Texture2D<float4> tex : register(t0, space0);
SamplerState _tex_sampler : register(s0, space0);
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
float4 _20 = tex.Sample(_tex_sampler, 0.0f.xx);
float4 a = _20;
float4 _26 = tex.Sample(_tex_sampler, 0.0f.xxx.xy / 0.0f.xxx.z);
float4 b = _26;
sk_FragColor = float4(_20.xy, _26.zw);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}