| Texture2D<float4> tex : register(t0, space0); |
| SamplerState _tex_sampler : register(s0, space0); |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| float4 _20 = tex.Sample(_tex_sampler, 0.0f.xx); |
| float4 a = _20; |
| float4 _26 = tex.Sample(_tex_sampler, 0.0f.xxx.xy / 0.0f.xxx.z); |
| float4 b = _26; |
| sk_FragColor = float4(_20.xy, _26.zw); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |