| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| bool ok = true; |
| bool _41 = false; |
| if (true) |
| { |
| _41 = _11_colorGreen.y == 1.0f; |
| } |
| else |
| { |
| _41 = false; |
| } |
| ok = _41; |
| bool _48 = false; |
| if (_41) |
| { |
| _48 = _11_colorGreen.x != 1.0f; |
| } |
| else |
| { |
| _48 = false; |
| } |
| ok = _48; |
| bool _61 = false; |
| if (_48) |
| { |
| _61 = all(bool2(_11_colorGreen.yx.x == _11_colorRed.xy.x, _11_colorGreen.yx.y == _11_colorRed.xy.y)); |
| } |
| else |
| { |
| _61 = false; |
| } |
| ok = _61; |
| bool _72 = false; |
| if (_61) |
| { |
| _72 = all(bool2(_11_colorGreen.yx.x == _11_colorRed.xy.x, _11_colorGreen.yx.y == _11_colorRed.xy.y)); |
| } |
| else |
| { |
| _72 = false; |
| } |
| ok = _72; |
| bool _93 = false; |
| if (_72) |
| { |
| bool _92 = false; |
| if (all(bool2(_11_colorGreen.yx.x == _11_colorRed.xy.x, _11_colorGreen.yx.y == _11_colorRed.xy.y))) |
| { |
| _92 = true; |
| } |
| else |
| { |
| _92 = _11_colorGreen.w != _11_colorRed.w; |
| } |
| _93 = _92; |
| } |
| else |
| { |
| _93 = false; |
| } |
| ok = _93; |
| bool _114 = false; |
| if (_93) |
| { |
| bool _113 = false; |
| if (any(bool2(_11_colorGreen.yx.x != _11_colorRed.xy.x, _11_colorGreen.yx.y != _11_colorRed.xy.y))) |
| { |
| _113 = _11_colorGreen.w == _11_colorRed.w; |
| } |
| else |
| { |
| _113 = false; |
| } |
| _114 = _113; |
| } |
| else |
| { |
| _114 = false; |
| } |
| ok = _114; |
| float4 _115 = 0.0f.xxxx; |
| if (_114) |
| { |
| _115 = _11_colorGreen; |
| } |
| else |
| { |
| _115 = _11_colorRed; |
| } |
| return _115; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |