| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _12_colorWhite : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool IsEqual_bh4h4(float4 _28, float4 _29) |
| { |
| return all(bool4(_28.x == _29.x, _28.y == _29.y, _28.z == _29.z, _28.w == _29.w)); |
| } |
| |
| float4 main(float2 _37) |
| { |
| float4 _47 = float4(0.0f, 0.0f, _12_colorWhite.zw); |
| float4 colorBlue = _47; |
| float4 _55 = float4(0.0f, _12_colorWhite.y, 0.0f, _12_colorWhite.w); |
| float4 colorGreen = _55; |
| float4 _63 = float4(_12_colorWhite.x, 0.0f, 0.0f, _12_colorWhite.w); |
| float4 colorRed = _63; |
| float4 _68 = _12_colorWhite; |
| float4 _69 = _47; |
| float4 _71 = 0.0f.xxxx; |
| if (!IsEqual_bh4h4(_68, _69)) |
| { |
| float4 _75 = _55; |
| float4 _76 = _63; |
| float4 _78 = 0.0f.xxxx; |
| if (IsEqual_bh4h4(_75, _76)) |
| { |
| _78 = _63; |
| } |
| else |
| { |
| _78 = _55; |
| } |
| _71 = _78; |
| } |
| else |
| { |
| float4 _84 = _63; |
| float4 _85 = _55; |
| float4 _87 = 0.0f.xxxx; |
| if (!IsEqual_bh4h4(_84, _85)) |
| { |
| _87 = _47; |
| } |
| else |
| { |
| _87 = _12_colorWhite; |
| } |
| _71 = _87; |
| } |
| float4 result = _71; |
| float4 _95 = _63; |
| float4 _96 = _47; |
| float4 _98 = 0.0f.xxxx; |
| if (IsEqual_bh4h4(_95, _96)) |
| { |
| _98 = _12_colorWhite; |
| } |
| else |
| { |
| float4 _105 = _63; |
| float4 _106 = _55; |
| float4 _108 = 0.0f.xxxx; |
| if (!IsEqual_bh4h4(_105, _106)) |
| { |
| _108 = _71; |
| } |
| else |
| { |
| float4 _112 = _63; |
| float4 _115 = _12_colorWhite; |
| float4 _117 = 0.0f.xxxx; |
| if (IsEqual_bh4h4(_112, _115)) |
| { |
| _117 = _47; |
| } |
| else |
| { |
| _117 = _63; |
| } |
| _108 = _117; |
| } |
| _98 = _108; |
| } |
| return _98; |
| } |
| |
| void frag_main() |
| { |
| float2 _22 = 0.0f.xx; |
| sk_FragColor = main(_22); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |