blob: 71bd8ce300733832ebc3a00d9b9552a6093d9b3c [file] [log] [blame]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor
OpExecutionMode %_entrypoint_v OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %7
OpName %_UniformBuffer "_UniformBuffer" ; id %12
OpMemberName %_UniformBuffer 0 "unknownInput"
OpName %_entrypoint_v "_entrypoint_v" ; id %14
OpName %main "main" ; id %6
OpName %r "r" ; id %27
OpName %g "g" ; id %29
; Annotations
OpDecorate %main RelaxedPrecision
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %11 Binding 0
OpDecorate %11 DescriptorSet 0
OpDecorate %r RelaxedPrecision
OpDecorate %g RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%_UniformBuffer = OpTypeStruct %float ; Block
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%11 = OpVariable %_ptr_Uniform__UniformBuffer Uniform ; Binding 0, DescriptorSet 0
%void = OpTypeVoid
%16 = OpTypeFunction %void
%float_0 = OpConstant %float 0
%v2float = OpTypeVector %float 2
%20 = OpConstantComposite %v2float %float_0 %float_0
%_ptr_Function_v2float = OpTypePointer Function %v2float
%24 = OpTypeFunction %v4float %_ptr_Function_v2float
%_ptr_Function_float = OpTypePointer Function %float
%float_1 = OpConstant %float 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_0 = OpConstant %int 0
; Function _entrypoint_v
%_entrypoint_v = OpFunction %void None %16
%17 = OpLabel
%21 = OpVariable %_ptr_Function_v2float Function
OpStore %21 %20
%23 = OpFunctionCall %v4float %main %21
OpStore %sk_FragColor %23
OpReturn
OpFunctionEnd
; Function main
%main = OpFunction %v4float None %24 ; RelaxedPrecision
%25 = OpFunctionParameter %_ptr_Function_v2float
%26 = OpLabel
%r = OpVariable %_ptr_Function_float Function ; RelaxedPrecision
%g = OpVariable %_ptr_Function_float Function ; RelaxedPrecision
%31 = OpAccessChain %_ptr_Uniform_float %11 %int_0
%34 = OpLoad %float %31 ; RelaxedPrecision
%35 = OpFSub %float %float_1 %34 ; RelaxedPrecision
OpStore %r %35
%36 = OpAccessChain %_ptr_Uniform_float %11 %int_0
%37 = OpLoad %float %36 ; RelaxedPrecision
OpStore %g %37
%38 = OpCompositeConstruct %v4float %35 %37 %float_0 %float_1 ; RelaxedPrecision
OpReturnValue %38
OpFunctionEnd