| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testInputs: vec4<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var v: vec4<f32> = _globalUniforms.testInputs; |
| v = vec4<f32>(v.x, 1.0, 1.0, 1.0); |
| v = vec4<f32>(v.xy, 1.0, 1.0); |
| v = vec4<f32>(v.x, 1.0, 1.0, 1.0); |
| v = vec4<f32>(0.0, v.y, 1.0, 1.0); |
| v = vec4<f32>(v.xyz, 1.0); |
| v = vec4<f32>(v.xy, 1.0, 1.0); |
| v = vec4<f32>(v.x, 0.0, v.z, 1.0); |
| v = vec4<f32>(v.x, 1.0, 0.0, 1.0); |
| v = vec4<f32>(1.0, v.yz, 1.0); |
| v = vec4<f32>(0.0, v.y, 1.0, 1.0); |
| v = vec4<f32>(1.0, 1.0, v.z, 1.0); |
| v = vec4<f32>(v.xyz, 1.0); |
| v = vec4<f32>(v.xy, 0.0, v.w); |
| v = vec4<f32>(v.xy, 1.0, 0.0); |
| v = vec4<f32>(v.x, 1.0, v.zw); |
| v = vec4<f32>(v.x, 0.0, v.z, 1.0); |
| v = vec4<f32>(v.x, 1.0, 1.0, v.w); |
| v = vec4<f32>(v.x, 1.0, 0.0, 1.0); |
| v = vec4<f32>(1.0, v.yzw); |
| v = vec4<f32>(0.0, v.yz, 1.0); |
| v = vec4<f32>(0.0, v.y, 1.0, v.w); |
| v = vec4<f32>(1.0, v.y, 1.0, 1.0); |
| v = vec4<f32>(0.0, 0.0, v.zw); |
| v = vec4<f32>(0.0, 0.0, v.z, 1.0); |
| v = vec4<f32>(0.0, 1.0, 1.0, v.w); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(0.0, 1.0, 1.0, 1.0)))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |