blob: f9bee5774ac4f38bfdb5c01e40fe2d6e67d04e72 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn switch_with_continue_in_while_loop_bi(x: i32) -> bool {
{
var val: i32 = 0;
var i: i32 = 0;
switch x {
case 1, default {
var _skTemp0: bool = false;
if x == 1 {
loop {
if i < 10 {
{
i = i + i32(1);
val = val + i32(1);
continue;
}
} else {
break;
}
}
}
val = val + i32(1);
}
}
return val == 11;
}
}
fn while_loop_with_break_in_switch_bi(x: i32) -> bool {
{
var val: i32 = 0;
var i: i32 = 0;
loop {
if i < 10 {
{
i = i + i32(1);
switch x {
case 1 {
val = val + i32(1);
break;
}
case default {
return false;
}
}
val = val + i32(1);
}
} else {
break;
}
}
return val == 20;
}
}
fn switch_with_break_in_do_while_loop_bi(x: i32) -> bool {
{
var val: i32 = 0;
var i: i32 = 0;
switch x {
case 1, default {
var _skTemp1: bool = false;
if x == 1 {
loop {
{
i = i + i32(1);
val = val + i32(1);
break;
}
continuing {
break if i >= 10;
}
}
}
val = val + i32(1);
}
}
return val == 2;
}
}
fn switch_with_continue_in_do_while_loop_bi(x: i32) -> bool {
{
var val: i32 = 0;
var i: i32 = 0;
switch x {
case 1, default {
var _skTemp2: bool = false;
if x == 1 {
loop {
{
i = i + i32(1);
val = val + i32(1);
continue;
}
continuing {
break if i >= 10;
}
}
}
val = val + i32(1);
}
}
return val == 11;
}
}
fn do_while_loop_with_break_in_switch_bi(x: i32) -> bool {
{
var val: i32 = 0;
var i: i32 = 0;
loop {
{
i = i + i32(1);
switch x {
case 1 {
val = val + i32(1);
break;
}
case default {
return false;
}
}
val = val + i32(1);
}
continuing {
break if i >= 10;
}
}
return val == 20;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
let x: i32 = i32(_globalUniforms.colorGreen.y);
var _0_val: i32 = 0;
var _1_i: i32 = 0;
switch x {
case 1, default {
var _skTemp3: bool = false;
if x == 1 {
loop {
if _1_i < 10 {
{
_1_i = _1_i + i32(1);
_0_val = _0_val + i32(1);
break;
}
} else {
break;
}
}
}
_0_val = _0_val + i32(1);
}
}
var _skTemp4: vec4<f32>;
var _skTemp5: bool;
var _skTemp6: bool;
var _skTemp7: bool;
var _skTemp8: bool;
var _skTemp9: bool;
if _0_val == 2 {
let _skTemp10 = switch_with_continue_in_while_loop_bi(x);
_skTemp9 = _skTemp10;
} else {
_skTemp9 = false;
}
if _skTemp9 {
let _skTemp11 = while_loop_with_break_in_switch_bi(x);
_skTemp8 = _skTemp11;
} else {
_skTemp8 = false;
}
if _skTemp8 {
let _skTemp12 = switch_with_break_in_do_while_loop_bi(x);
_skTemp7 = _skTemp12;
} else {
_skTemp7 = false;
}
if _skTemp7 {
let _skTemp13 = switch_with_continue_in_do_while_loop_bi(x);
_skTemp6 = _skTemp13;
} else {
_skTemp6 = false;
}
if _skTemp6 {
let _skTemp14 = do_while_loop_with_break_in_switch_bi(x);
_skTemp5 = _skTemp14;
} else {
_skTemp5 = false;
}
if _skTemp5 {
_skTemp4 = _globalUniforms.colorGreen;
} else {
_skTemp4 = _globalUniforms.colorRed;
}
return _skTemp4;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}