| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn switch_fallthrough_groups_bi(value: i32) -> bool { |
| { |
| var ok: bool = false; |
| switch value { |
| case -1, 0 { |
| var _skTemp0: bool = false; |
| if value == -1 { |
| ok = false; |
| } |
| return false; |
| } |
| case 1, 2, 3 { |
| var _skTemp1: bool = false; |
| if value == 1 { |
| ok = true; |
| _skTemp1 = true; } |
| if _skTemp1 || value == 2 { |
| ; |
| } |
| break; |
| } |
| case 4, 5, 6, 7, default { |
| var _skTemp2: bool = false; |
| if value == 4 { |
| ok = false; |
| _skTemp2 = true; } |
| if _skTemp2 || value == 5 { |
| ; |
| _skTemp2 = true; } |
| if _skTemp2 || value == 6 { |
| ; |
| _skTemp2 = true; } |
| if _skTemp2 || value == 7 { |
| ; |
| } |
| break; |
| } |
| } |
| return ok; |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| let x: i32 = i32(_globalUniforms.colorGreen.y); |
| var _skTemp3: vec4<f32>; |
| let _skTemp4 = switch_fallthrough_groups_bi(x); |
| if _skTemp4 { |
| _skTemp3 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp3 = _globalUniforms.colorRed; |
| } |
| return _skTemp3; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |