blob: 0e17333b4467123443d643d74928e79fd3a7e9c7 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn switch_fallthrough_groups_bi(value: i32) -> bool {
{
var ok: bool = false;
switch value {
case -1, 0 {
var _skTemp0: bool = false;
if value == -1 {
ok = false;
}
return false;
}
case 1, 2, 3 {
var _skTemp1: bool = false;
if value == 1 {
ok = true;
_skTemp1 = true; }
if _skTemp1 || value == 2 {
;
}
break;
}
case 4, 5, 6, 7, default {
var _skTemp2: bool = false;
if value == 4 {
ok = false;
_skTemp2 = true; }
if _skTemp2 || value == 5 {
;
_skTemp2 = true; }
if _skTemp2 || value == 6 {
;
_skTemp2 = true; }
if _skTemp2 || value == 7 {
;
}
break;
}
}
return ok;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
let x: i32 = i32(_globalUniforms.colorGreen.y);
var _skTemp3: vec4<f32>;
let _skTemp4 = switch_fallthrough_groups_bi(x);
if _skTemp4 {
_skTemp3 = _globalUniforms.colorGreen;
} else {
_skTemp3 = _globalUniforms.colorRed;
}
return _skTemp3;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}