blob: 70731d21853bf9d28e41be3fc0307ab284228751 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bool ok;
{
bool a;
const int ONE = 1;
int b;
int c;
switch (int(colorGreen.y)) {
case 0:
case 1:
case 2:
b = ONE;
case 3:
{
float d = float(b);
c = int(d);
}
case 4:
a = bool(c);
case 5:
ok = a;
}
}
return ok ? colorGreen : colorRed;
}