| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var ok: bool; |
| { |
| var a: bool; |
| const ONE: i32 = 1; |
| var b: i32; |
| var c: i32; |
| let _skTemp0 = i32(_globalUniforms.colorGreen.y); |
| switch _skTemp0 { |
| case 0, 1, 2, 3, 4, 5 { |
| var _skTemp1: bool = false; |
| if _skTemp0 == 0 { |
| ; |
| _skTemp1 = true; } |
| if _skTemp1 || _skTemp0 == 1 { |
| ; |
| _skTemp1 = true; } |
| if _skTemp1 || _skTemp0 == 2 { |
| b = ONE; |
| _skTemp1 = true; } |
| if _skTemp1 || _skTemp0 == 3 { |
| { |
| let d: f32 = f32(b); |
| c = i32(d); |
| } |
| _skTemp1 = true; } |
| if _skTemp1 || _skTemp0 == 4 { |
| a = bool(c); |
| } |
| ok = a; |
| } |
| case default {} |
| } |
| } |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |