| struct InnerLUT |
| { |
| float3 values; |
| }; |
| |
| struct OuterLUT |
| { |
| InnerLUT inner[3]; |
| }; |
| |
| struct Root |
| { |
| int valueAtRoot; |
| OuterLUT outer[3]; |
| }; |
| |
| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| Root data = { 0, { { { { 0.0f.xxx }, { 0.0f.xxx }, { 0.0f.xxx } } }, { { { 0.0f.xxx }, { 0.0f.xxx }, { 0.0f.xxx } } }, { { { 0.0f.xxx }, { 0.0f.xxx }, { 0.0f.xxx } } } } }; |
| data.valueAtRoot = 1234; |
| float3 values = 0.0f.xxx; |
| for (int i = 0; i < 3; i++) |
| { |
| for (int j = 0; j < 3; j++) |
| { |
| values += float3(1.0f, 10.0f, 100.0f); |
| for (int k = 0; k < 3; k++) |
| { |
| data.outer[i].inner[j].values[k] = values[k]; |
| } |
| } |
| } |
| bool _102 = false; |
| if (data.valueAtRoot == 1234) |
| { |
| _102 = all(bool3(data.outer[0].inner[0].values.x == float3(1.0f, 10.0f, 100.0f).x, data.outer[0].inner[0].values.y == float3(1.0f, 10.0f, 100.0f).y, data.outer[0].inner[0].values.z == float3(1.0f, 10.0f, 100.0f).z)); |
| } |
| else |
| { |
| _102 = false; |
| } |
| bool _113 = false; |
| if (_102) |
| { |
| _113 = all(bool3(data.outer[0].inner[1].values.x == float3(2.0f, 20.0f, 200.0f).x, data.outer[0].inner[1].values.y == float3(2.0f, 20.0f, 200.0f).y, data.outer[0].inner[1].values.z == float3(2.0f, 20.0f, 200.0f).z)); |
| } |
| else |
| { |
| _113 = false; |
| } |
| bool _125 = false; |
| if (_113) |
| { |
| _125 = all(bool3(data.outer[0].inner[2].values.x == float3(3.0f, 30.0f, 300.0f).x, data.outer[0].inner[2].values.y == float3(3.0f, 30.0f, 300.0f).y, data.outer[0].inner[2].values.z == float3(3.0f, 30.0f, 300.0f).z)); |
| } |
| else |
| { |
| _125 = false; |
| } |
| bool _136 = false; |
| if (_125) |
| { |
| _136 = all(bool3(data.outer[1].inner[0].values.x == float3(4.0f, 40.0f, 400.0f).x, data.outer[1].inner[0].values.y == float3(4.0f, 40.0f, 400.0f).y, data.outer[1].inner[0].values.z == float3(4.0f, 40.0f, 400.0f).z)); |
| } |
| else |
| { |
| _136 = false; |
| } |
| bool _147 = false; |
| if (_136) |
| { |
| _147 = all(bool3(data.outer[1].inner[1].values.x == float3(5.0f, 50.0f, 500.0f).x, data.outer[1].inner[1].values.y == float3(5.0f, 50.0f, 500.0f).y, data.outer[1].inner[1].values.z == float3(5.0f, 50.0f, 500.0f).z)); |
| } |
| else |
| { |
| _147 = false; |
| } |
| bool _158 = false; |
| if (_147) |
| { |
| _158 = all(bool3(data.outer[1].inner[2].values.x == float3(6.0f, 60.0f, 600.0f).x, data.outer[1].inner[2].values.y == float3(6.0f, 60.0f, 600.0f).y, data.outer[1].inner[2].values.z == float3(6.0f, 60.0f, 600.0f).z)); |
| } |
| else |
| { |
| _158 = false; |
| } |
| bool _169 = false; |
| if (_158) |
| { |
| _169 = all(bool3(data.outer[2].inner[0].values.x == float3(7.0f, 70.0f, 700.0f).x, data.outer[2].inner[0].values.y == float3(7.0f, 70.0f, 700.0f).y, data.outer[2].inner[0].values.z == float3(7.0f, 70.0f, 700.0f).z)); |
| } |
| else |
| { |
| _169 = false; |
| } |
| bool _180 = false; |
| if (_169) |
| { |
| _180 = all(bool3(data.outer[2].inner[1].values.x == float3(8.0f, 80.0f, 800.0f).x, data.outer[2].inner[1].values.y == float3(8.0f, 80.0f, 800.0f).y, data.outer[2].inner[1].values.z == float3(8.0f, 80.0f, 800.0f).z)); |
| } |
| else |
| { |
| _180 = false; |
| } |
| bool _191 = false; |
| if (_180) |
| { |
| _191 = all(bool3(data.outer[2].inner[2].values.x == float3(9.0f, 90.0f, 900.0f).x, data.outer[2].inner[2].values.y == float3(9.0f, 90.0f, 900.0f).y, data.outer[2].inner[2].values.z == float3(9.0f, 90.0f, 900.0f).z)); |
| } |
| else |
| { |
| _191 = false; |
| } |
| bool ok = _191; |
| float4 _192 = 0.0f.xxxx; |
| if (_191) |
| { |
| _192 = _11_colorGreen; |
| } |
| else |
| { |
| _192 = _11_colorRed; |
| } |
| return _192; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |