| diagnostic(off, derivative_uniformity); | |
| diagnostic(off, chromium.unreachable_code); | |
| struct FSOut { | |
| @location(0) sk_FragColor: vec4<f32>, | |
| }; | |
| struct S { | |
| rgb: array<f32, 3>, | |
| a: f32, | |
| }; | |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { | |
| { | |
| var s: S; | |
| s.rgb[0] = 0.0; | |
| s.rgb[1] = 1.0; | |
| s.rgb[2] = 0.0; | |
| s.a = 1.0; | |
| return vec4<f32>(s.rgb[0], s.rgb[1], s.rgb[2], s.a); | |
| } | |
| } | |
| @fragment fn main() -> FSOut { | |
| var _stageOut: FSOut; | |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); | |
| return _stageOut; | |
| } |