| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| let f: f32 = f32(_globalUniforms.colorGreen.y); |
| let i: i32 = i32(_globalUniforms.colorGreen.y); |
| let u: u32 = u32(_globalUniforms.colorGreen.y); |
| let b: bool = bool(_globalUniforms.colorGreen.y); |
| let f1: f32 = f; |
| let f2: f32 = f32(i); |
| let f3: f32 = f32(u); |
| let f4: f32 = f32(b); |
| let i1: i32 = i32(f); |
| let i2: i32 = i; |
| let i3: i32 = i32(u); |
| let i4: i32 = i32(b); |
| let u1: u32 = u32(f); |
| let u2: u32 = u32(i); |
| let u3: u32 = u; |
| let u4: u32 = u32(b); |
| let b1: bool = bool(f); |
| let b2: bool = bool(i); |
| let b3: bool = bool(u); |
| let b4: bool = b; |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((f32(f1) + f32(f2)) + f32(f3)) + f32(f4)) + f32(i1)) + f32(i2)) + f32(i3)) + f32(i4)) + f32(u1)) + f32(u2)) + f32(u3)) + f32(u4)) + f32(b1)) + f32(b2)) + f32(b3)) + f32(b4)) == 16.0)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |