| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float f = _11_colorGreen.y; |
| int _39 = int(_11_colorGreen.y); |
| int i = _39; |
| uint _46 = uint(_11_colorGreen.y); |
| uint u = _46; |
| bool _53 = _11_colorGreen.y != 0.0f; |
| bool b = _53; |
| float f1 = _11_colorGreen.y; |
| float _56 = float(_39); |
| float f2 = _56; |
| float _58 = float(_46); |
| float f3 = _58; |
| float _60 = float(_53); |
| float f4 = _60; |
| int _63 = int(_11_colorGreen.y); |
| int i1 = _63; |
| int i2 = _39; |
| int _66 = int(_46); |
| int i3 = _66; |
| int _68 = int(_53); |
| int i4 = _68; |
| uint _71 = uint(_11_colorGreen.y); |
| uint u1 = _71; |
| uint _73 = uint(_39); |
| uint u2 = _73; |
| uint u3 = _46; |
| uint _76 = uint(_53); |
| uint u4 = _76; |
| bool _80 = _11_colorGreen.y != 0.0f; |
| bool b1 = _80; |
| bool _82 = _39 != 0; |
| bool b2 = _82; |
| bool _84 = _46 != 0u; |
| bool b3 = _84; |
| bool b4 = _53; |
| float4 _115 = 0.0f.xxxx; |
| if ((((((((((((((((_11_colorGreen.y + _56) + _58) + _60) + float(_63)) + float(_39)) + float(_66)) + float(_68)) + float(_71)) + float(_73)) + float(_46)) + float(_76)) + float(_80)) + float(_82)) + float(_84)) + float(_53)) == 16.0f) |
| { |
| _115 = _11_colorGreen; |
| } |
| else |
| { |
| _115 = _11_colorRed; |
| } |
| return _115; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |