blob: 5d34ff1e5c58a48e57bf3ed91f96f0d722127620 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _11_colorGreen : packoffset(c0);
float4 _11_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _25)
{
float f = _11_colorGreen.y;
int _39 = int(_11_colorGreen.y);
int i = _39;
bool _46 = _11_colorGreen.y != 0.0f;
bool b = _46;
float f1 = _11_colorGreen.y;
float _49 = float(_39);
float f2 = _49;
float _51 = float(_46);
float f3 = _51;
int _54 = int(_11_colorGreen.y);
int i1 = _54;
int i2 = _39;
int _57 = int(_46);
int i3 = _57;
bool _60 = _11_colorGreen.y != 0.0f;
bool b1 = _60;
bool _62 = _39 != 0;
bool b2 = _62;
bool b3 = _46;
float4 _80 = 0.0f.xxxx;
if (((((((((_11_colorGreen.y + _49) + _51) + float(_54)) + float(_39)) + float(_57)) + float(_60)) + float(_62)) + float(_46)) == 9.0f)
{
_80 = _11_colorGreen;
}
else
{
_80 = _11_colorRed;
}
return _80;
}
void frag_main()
{
float2 _21 = 0.0f.xx;
sk_FragColor = main(_21);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}