| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float f = _11_colorGreen.y; |
| int _39 = int(_11_colorGreen.y); |
| int i = _39; |
| bool _46 = _11_colorGreen.y != 0.0f; |
| bool b = _46; |
| float f1 = _11_colorGreen.y; |
| float _49 = float(_39); |
| float f2 = _49; |
| float _51 = float(_46); |
| float f3 = _51; |
| int _54 = int(_11_colorGreen.y); |
| int i1 = _54; |
| int i2 = _39; |
| int _57 = int(_46); |
| int i3 = _57; |
| bool _60 = _11_colorGreen.y != 0.0f; |
| bool b1 = _60; |
| bool _62 = _39 != 0; |
| bool b2 = _62; |
| bool b3 = _46; |
| float4 _80 = 0.0f.xxxx; |
| if (((((((((_11_colorGreen.y + _49) + _51) + float(_54)) + float(_39)) + float(_57)) + float(_60)) + float(_62)) + float(_46)) == 9.0f) |
| { |
| _80 = _11_colorGreen; |
| } |
| else |
| { |
| _80 = _11_colorRed; |
| } |
| return _80; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |