| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| let R_active: vec4<f32> = _globalUniforms.colorGreen; |
| let R_centroid: vec4<f32> = _globalUniforms.colorGreen; |
| let R_coherent: vec4<f32> = _globalUniforms.colorGreen; |
| let R_common: vec4<f32> = _globalUniforms.colorGreen; |
| let R_filter: vec4<f32> = _globalUniforms.colorGreen; |
| let R_partition: vec4<f32> = _globalUniforms.colorGreen; |
| let R_patch: vec4<f32> = _globalUniforms.colorGreen; |
| let R_precise: vec4<f32> = _globalUniforms.colorGreen; |
| let R_resource: vec4<f32> = _globalUniforms.colorGreen; |
| let R_restrict: vec4<f32> = _globalUniforms.colorGreen; |
| let R_shared: vec4<f32> = _globalUniforms.colorGreen; |
| let R_smooth: vec4<f32> = _globalUniforms.colorGreen; |
| let R_subroutine: vec4<f32> = _globalUniforms.colorGreen; |
| return (((((((((((R_active * R_centroid) * R_coherent) * R_common) * R_filter) * R_partition) * R_patch) * R_precise) * R_resource) * R_restrict) * R_shared) * R_smooth) * R_subroutine; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |