| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float4 _active = _11_colorGreen; |
| float4 _centroid = _11_colorGreen; |
| float4 _coherent = _11_colorGreen; |
| float4 _common = _11_colorGreen; |
| float4 _filter = _11_colorGreen; |
| float4 _partition = _11_colorGreen; |
| float4 _patch = _11_colorGreen; |
| float4 _precise = _11_colorGreen; |
| float4 _resource = _11_colorGreen; |
| float4 _restrict = _11_colorGreen; |
| float4 _shared = _11_colorGreen; |
| float4 _smooth = _11_colorGreen; |
| float4 _subroutine = _11_colorGreen; |
| return (((((((((((_11_colorGreen * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen) * _11_colorGreen; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |