blob: cf2c1291d49278a16557e21b8469bd8323977d2d [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bool ok = true;
uint val = uint(colorGreen.x);
uvec2 mask = uvec2(val, ~val);
ivec2 imask = ivec2(~mask);
mask = ~mask & uvec2(~imask);
ok = ok && mask == uvec2(0u);
return ok ? colorGreen : colorRed;
}