| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(c: vec2<f32>) -> vec4<f32> { |
| { |
| var ok: bool = true; |
| var i: i32 = 5; |
| i = i + i32(1); |
| var _skTemp0: bool; |
| if ok { |
| let _skTemp1 = i; |
| i = i + i32(1); |
| _skTemp0 = (_skTemp1 == 6); |
| } else { |
| _skTemp0 = false; |
| } |
| ok = _skTemp0; |
| ok = ok && (i == 7); |
| var _skTemp2: bool; |
| if ok { |
| let _skTemp3 = i; |
| i = i - i32(1); |
| _skTemp2 = (_skTemp3 == 7); |
| } else { |
| _skTemp2 = false; |
| } |
| ok = _skTemp2; |
| ok = ok && (i == 6); |
| i = i - i32(1); |
| ok = ok && (i == 5); |
| var f: f32 = 0.5; |
| f = f + f32(1); |
| var _skTemp4: bool; |
| if ok { |
| let _skTemp5 = f; |
| f = f + f32(1); |
| _skTemp4 = (_skTemp5 == 1.5); |
| } else { |
| _skTemp4 = false; |
| } |
| ok = _skTemp4; |
| ok = ok && (f == 2.5); |
| var _skTemp6: bool; |
| if ok { |
| let _skTemp7 = f; |
| f = f - f32(1); |
| _skTemp6 = (_skTemp7 == 2.5); |
| } else { |
| _skTemp6 = false; |
| } |
| ok = _skTemp6; |
| ok = ok && (f == 1.5); |
| f = f - f32(1); |
| ok = ok && (f == 0.5); |
| var f2: vec2<f32> = vec2<f32>(0.5); |
| f2.x = f2.x + f32(1); |
| var _skTemp8: bool; |
| if ok { |
| let _skTemp9 = f2.x; |
| f2.x = f2.x + f32(1); |
| _skTemp8 = (_skTemp9 == 1.5); |
| } else { |
| _skTemp8 = false; |
| } |
| ok = _skTemp8; |
| ok = ok && (f2.x == 2.5); |
| var _skTemp10: bool; |
| if ok { |
| let _skTemp11 = f2.x; |
| f2.x = f2.x - f32(1); |
| _skTemp10 = (_skTemp11 == 2.5); |
| } else { |
| _skTemp10 = false; |
| } |
| ok = _skTemp10; |
| ok = ok && (f2.x == 1.5); |
| f2.x = f2.x - f32(1); |
| ok = ok && (f2.x == 0.5); |
| f2 = f2 + vec2<f32>(1, 1); |
| var _skTemp12: bool; |
| if ok { |
| let _skTemp13 = f2; |
| f2 = f2 + vec2<f32>(1, 1); |
| _skTemp12 = all(_skTemp13 == vec2<f32>(1.5)); |
| } else { |
| _skTemp12 = false; |
| } |
| ok = _skTemp12; |
| ok = ok && all(f2 == vec2<f32>(2.5)); |
| var _skTemp14: bool; |
| if ok { |
| let _skTemp15 = f2; |
| f2 = f2 - vec2<f32>(1, 1); |
| _skTemp14 = all(_skTemp15 == vec2<f32>(2.5)); |
| } else { |
| _skTemp14 = false; |
| } |
| ok = _skTemp14; |
| ok = ok && all(f2 == vec2<f32>(1.5)); |
| f2 = f2 - vec2<f32>(1, 1); |
| ok = ok && all(f2 == vec2<f32>(0.5)); |
| var i4: vec4<i32> = vec4<i32>(7, 8, 9, 10); |
| i4 = i4 + vec4<i32>(1, 1, 1, 1); |
| var _skTemp16: bool; |
| if ok { |
| let _skTemp17 = i4; |
| i4 = i4 + vec4<i32>(1, 1, 1, 1); |
| _skTemp16 = all(_skTemp17 == vec4<i32>(8, 9, 10, 11)); |
| } else { |
| _skTemp16 = false; |
| } |
| ok = _skTemp16; |
| ok = ok && all(i4 == vec4<i32>(9, 10, 11, 12)); |
| var _skTemp18: bool; |
| if ok { |
| let _skTemp19 = i4; |
| i4 = i4 - vec4<i32>(1, 1, 1, 1); |
| _skTemp18 = all(_skTemp19 == vec4<i32>(9, 10, 11, 12)); |
| } else { |
| _skTemp18 = false; |
| } |
| ok = _skTemp18; |
| ok = ok && all(i4 == vec4<i32>(8, 9, 10, 11)); |
| i4 = i4 - vec4<i32>(1, 1, 1, 1); |
| ok = ok && all(i4 == vec4<i32>(7, 8, 9, 10)); |
| var m3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); |
| var _skTemp20: bool; |
| if ok { |
| let _skTemp21 = m3x3; |
| m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); |
| let _skTemp22 = _skTemp21; |
| const _skTemp23 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); |
| _skTemp20 = (all(_skTemp22[0] == _skTemp23[0]) && all(_skTemp22[1] == _skTemp23[1]) && all(_skTemp22[2] == _skTemp23[2])); |
| } else { |
| _skTemp20 = false; |
| } |
| ok = _skTemp20; |
| const _skTemp24 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); |
| ok = ok && (all(m3x3[0] == _skTemp24[0]) && all(m3x3[1] == _skTemp24[1]) && all(m3x3[2] == _skTemp24[2])); |
| var _skTemp25: bool; |
| if ok { |
| let _skTemp26 = m3x3; |
| m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); |
| let _skTemp27 = _skTemp26; |
| const _skTemp28 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); |
| _skTemp25 = (all(_skTemp27[0] == _skTemp28[0]) && all(_skTemp27[1] == _skTemp28[1]) && all(_skTemp27[2] == _skTemp28[2])); |
| } else { |
| _skTemp25 = false; |
| } |
| ok = _skTemp25; |
| const _skTemp29 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); |
| ok = ok && (all(m3x3[0] == _skTemp29[0]) && all(m3x3[1] == _skTemp29[1]) && all(m3x3[2] == _skTemp29[2])); |
| m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); |
| const _skTemp30 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| ok = ok && (all(m3x3[0] == _skTemp30[0]) && all(m3x3[1] == _skTemp30[1]) && all(m3x3[2] == _skTemp30[2])); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |