blob: b568c5abdc87084431f93df454a1bde83f3be845 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bool ok = true;
int i = 5;
i++;
ok = ok && i++ == 6;
ok = ok && i == 7;
ok = ok && i-- == 7;
ok = ok && i == 6;
i--;
ok = ok && i == 5;
float f = 0.5;
f++;
ok = ok && f++ == 1.5;
ok = ok && f == 2.5;
ok = ok && f-- == 2.5;
ok = ok && f == 1.5;
f--;
ok = ok && f == 0.5;
vec2 f2 = vec2(0.5);
f2.x++;
ok = ok && f2.x++ == 1.5;
ok = ok && f2.x == 2.5;
ok = ok && f2.x-- == 2.5;
ok = ok && f2.x == 1.5;
f2.x--;
ok = ok && f2.x == 0.5;
f2++;
ok = ok && f2++ == vec2(1.5);
ok = ok && f2 == vec2(2.5);
ok = ok && f2-- == vec2(2.5);
ok = ok && f2 == vec2(1.5);
f2--;
ok = ok && f2 == vec2(0.5);
ivec4 i4 = ivec4(7, 8, 9, 10);
i4++;
ok = ok && i4++ == ivec4(8, 9, 10, 11);
ok = ok && i4 == ivec4(9, 10, 11, 12);
ok = ok && i4-- == ivec4(9, 10, 11, 12);
ok = ok && i4 == ivec4(8, 9, 10, 11);
i4--;
ok = ok && i4 == ivec4(7, 8, 9, 10);
mat3 m3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
m3x3++;
ok = ok && m3x3++ == mat3(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0);
ok = ok && m3x3 == mat3(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0);
ok = ok && m3x3-- == mat3(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0);
ok = ok && m3x3 == mat3(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0);
m3x3--;
ok = ok && m3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
return ok ? colorGreen : colorRed;
}