| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| bool ok = true; |
| int i = 5; |
| i++; |
| ok = ok && i++ == 6; |
| ok = ok && i == 7; |
| ok = ok && i-- == 7; |
| ok = ok && i == 6; |
| i--; |
| ok = ok && i == 5; |
| float f = 0.5; |
| f++; |
| ok = ok && f++ == 1.5; |
| ok = ok && f == 2.5; |
| ok = ok && f-- == 2.5; |
| ok = ok && f == 1.5; |
| f--; |
| ok = ok && f == 0.5; |
| vec2 f2 = vec2(0.5); |
| f2.x++; |
| ok = ok && f2.x++ == 1.5; |
| ok = ok && f2.x == 2.5; |
| ok = ok && f2.x-- == 2.5; |
| ok = ok && f2.x == 1.5; |
| f2.x--; |
| ok = ok && f2.x == 0.5; |
| f2++; |
| ok = ok && f2++ == vec2(1.5); |
| ok = ok && f2 == vec2(2.5); |
| ok = ok && f2-- == vec2(2.5); |
| ok = ok && f2 == vec2(1.5); |
| f2--; |
| ok = ok && f2 == vec2(0.5); |
| ivec4 i4 = ivec4(7, 8, 9, 10); |
| i4++; |
| ok = ok && i4++ == ivec4(8, 9, 10, 11); |
| ok = ok && i4 == ivec4(9, 10, 11, 12); |
| ok = ok && i4-- == ivec4(9, 10, 11, 12); |
| ok = ok && i4 == ivec4(8, 9, 10, 11); |
| i4--; |
| ok = ok && i4 == ivec4(7, 8, 9, 10); |
| mat3 m3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| m3x3++; |
| ok = ok && m3x3++ == mat3(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); |
| ok = ok && m3x3 == mat3(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); |
| ok = ok && m3x3-- == mat3(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); |
| ok = ok && m3x3 == mat3(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); |
| m3x3--; |
| ok = ok && m3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); |
| return ok ? colorGreen : colorRed; |
| } |