blob: b113ba6054a8382aac0d47b2c9810256f07b8413 [file] [log] [blame]
316 instructions
[immutable slots]
i0 = 0x4E6E6B28 (1e+09)
i1 = 0x00000002 (2.802597e-45)
i2 = 0x00000002 (2.802597e-45)
i3 = 0x00000002 (2.802597e-45)
i4 = 0x00000002 (2.802597e-45)
i5 = 0x60AD78EC (1e+20)
i6 = 0x60AD78EC (1e+20)
i7 = 0x60AD78EC (1e+20)
i8 = 0x60AD78EC (1e+20)
i9 = 0x60AD78EC (1e+20)
i10 = 0x60AD78EC (1e+20)
i11 = 0x60AD78EC (1e+20)
i12 = 0x60AD78EC (1e+20)
i13 = 0x60AD78EC (1e+20)
i14 = 0x60AD78EC (1e+20)
i15 = 0x60AD78EC (1e+20)
i16 = 0x60AD78EC (1e+20)
i17 = 0x60AD78EC (1e+20)
i18 = 0x60AD78EC (1e+20)
i19 = 0x60AD78EC (1e+20)
i20 = 0x60AD78EC (1e+20)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_constant $0 = 0x7B4097CE (1e+36)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
copy_slot_unmasked hugeH = $0
copy_constant $0 = 0x7B4097CE (1e+36)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
mul_imm_float $0 *= 0x4E6E6B28 (1e+09)
copy_slot_unmasked hugeF = $0
copy_constant $0 = 0x40000000 (2.0)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeI = $0
copy_constant $0 = 0x80000000 (-0.0)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeU = $0
copy_constant $0 = 0x00004000 (2.295887e-41)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeS = $0
copy_constant $0 = 0x00008000 (4.591775e-41)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeUS = $0
copy_constant $0 = 0x80000000 (-0.0)
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeNI = $0
copy_constant $0 = 0xFFFF8000
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
mul_imm_int $0 *= 0x00000002
copy_slot_unmasked hugeNS = $0
splat_4_constants $0..3 = 0x40000000 (2.0)
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
copy_4_slots_unmasked hugeIvec = $0..3
splat_4_constants $0..3 = 0x80000000 (-0.0)
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
splat_4_constants $4..7 = 0x00000002 (2.802597e-45)
mul_4_ints $0..3 *= $4..7
copy_4_slots_unmasked hugeUvec = $0..3
splat_4_constants $16..19 = 0x60AD78EC (1e+20)
splat_4_constants $20..23 = 0x60AD78EC (1e+20)
splat_4_constants $24..27 = 0x60AD78EC (1e+20)
splat_4_constants $28..31 = 0x60AD78EC (1e+20)
splat_4_constants $32..35 = 0x60AD78EC (1e+20)
splat_4_constants $36..39 = 0x60AD78EC (1e+20)
splat_4_constants $40..43 = 0x60AD78EC (1e+20)
splat_4_constants $44..47 = 0x60AD78EC (1e+20)
matrix_multiply_4 mat4x4($0..15) = mat4x4($16..31) * mat4x4($32..47)
copy_4_slots_unmasked hugeMxM(0..3) = $0..3
copy_4_slots_unmasked hugeMxM(4..7) = $4..7
copy_4_slots_unmasked hugeMxM(8..11) = $8..11
copy_4_slots_unmasked hugeMxM(12..15) = $12..15
splat_4_constants $4..7 = 0x60AD78EC (1e+20)
splat_4_constants $8..11 = 0x60AD78EC (1e+20)
splat_4_constants $12..15 = 0x60AD78EC (1e+20)
splat_4_constants $16..19 = 0x60AD78EC (1e+20)
splat_4_constants $20..23 = 0x60AD78EC (1e+20)
matrix_multiply_4 mat1x4($0..3) = mat4x4($4..19) * mat1x4($20..23)
copy_4_slots_unmasked hugeMxV = $0..3
splat_4_constants $4..7 = 0x60AD78EC (1e+20)
splat_4_constants $8..11 = 0x60AD78EC (1e+20)
splat_4_constants $12..15 = 0x60AD78EC (1e+20)
splat_4_constants $16..19 = 0x60AD78EC (1e+20)
splat_4_constants $20..23 = 0x60AD78EC (1e+20)
matrix_multiply_4 mat4x1($0..3) = mat4x1($4..7) * mat4x4($8..23)
copy_4_slots_unmasked hugeVxM = $0..3
copy_4_uniforms $0..3 = colorGreen
copy_slot_unmasked $4 = hugeH
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeF
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeI
cast_to_float_from_int $4 = IntToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeU
cast_to_float_from_uint $4 = UintToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeS
cast_to_float_from_int $4 = IntToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeUS
cast_to_float_from_uint $4 = UintToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeNI
cast_to_float_from_int $4 = IntToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_slot_unmasked $4 = hugeNS
cast_to_float_from_int $4 = IntToFloat($4)
max_imm_float $4 = max($4, 0)
min_imm_float $4 = min($4, 0x3F800000 (1.0))
swizzle_4 $4..7 = ($4..7).xxxx
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked $4..7 = hugeIvec
cast_to_float_from_4_ints $4..7 = IntToFloat($4..7)
splat_4_constants $8..11 = 0
max_4_floats $4..7 = max($4..7, $8..11)
splat_4_constants $8..11 = 0x3F800000 (1.0)
min_4_floats $4..7 = min($4..7, $8..11)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked $4..7 = hugeUvec
cast_to_float_from_4_uints $4..7 = UintToFloat($4..7)
splat_4_constants $8..11 = 0
max_4_floats $4..7 = max($4..7, $8..11)
splat_4_constants $8..11 = 0x3F800000 (1.0)
min_4_floats $4..7 = min($4..7, $8..11)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked $4..7 = hugeMxM(0..3)
splat_4_constants $8..11 = 0
max_4_floats $4..7 = max($4..7, $8..11)
splat_4_constants $8..11 = 0x3F800000 (1.0)
min_4_floats $4..7 = min($4..7, $8..11)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked $4..7 = hugeMxV
splat_4_constants $8..11 = 0
max_4_floats $4..7 = max($4..7, $8..11)
splat_4_constants $8..11 = 0x3F800000 (1.0)
min_4_floats $4..7 = min($4..7, $8..11)
mul_4_floats $0..3 *= $4..7
copy_4_slots_unmasked $4..7 = hugeVxM
splat_4_constants $8..11 = 0
max_4_floats $4..7 = max($4..7, $8..11)
splat_4_constants $8..11 = 0x3F800000 (1.0)
min_4_floats $4..7 = min($4..7, $8..11)
mul_4_floats $0..3 *= $4..7
load_src src.rgba = $0..3