| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| float _11_unknownInput : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float x = 1.0f; |
| float y = 2.0f; |
| int z = 3; |
| float _40 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f)); |
| x = _40; |
| float _42 = (_40 / 2.0f) / _40; |
| y = _42; |
| int _50 = ((((3 / 2) % 3) << 4) >> 2) << 1; |
| z = _50; |
| bool _70 = false; |
| if ((_40 > 4.0f) == (_40 < 2.0f)) |
| { |
| _70 = true; |
| } |
| else |
| { |
| bool _69 = false; |
| if (2.0f >= _11_unknownInput) |
| { |
| _69 = _42 <= _40; |
| } |
| else |
| { |
| _69 = false; |
| } |
| _70 = _69; |
| } |
| bool b = _70; |
| bool _74 = _11_unknownInput > 2.0f; |
| bool c = _74; |
| bool _76 = _70 != _74; |
| bool d = _76; |
| bool _80 = false; |
| if (_70) |
| { |
| _80 = _74; |
| } |
| else |
| { |
| _80 = false; |
| } |
| bool e = _80; |
| bool _84 = false; |
| if (_70) |
| { |
| _84 = true; |
| } |
| else |
| { |
| _84 = _74; |
| } |
| bool f = _84; |
| float _86 = _40 + 12.0f; |
| x = _86; |
| float _87 = _86 - 12.0f; |
| x = _87; |
| float _89 = _42 * 0.100000001490116119384765625f; |
| y = _89; |
| x = _87 * _89; |
| int _92 = _50 | 0; |
| z = _92; |
| int _94 = _92 & (-1); |
| z = _94; |
| int _95 = _94 ^ 0; |
| z = _95; |
| int _96 = _95 >> 2; |
| z = _96; |
| int _97 = _96 << 4; |
| z = _97; |
| z = _97 % 5; |
| float _105 = float(6); |
| x = _105; |
| y = 6.0f; |
| z = 6; |
| int2 w = int2(-6, -6); |
| int2 _124 = ~int2(-6, -6); |
| w = _124; |
| bool _131 = false; |
| if (_124.x == 5) |
| { |
| _131 = _124.y == 5; |
| } |
| else |
| { |
| _131 = false; |
| } |
| bool _135 = false; |
| if (_131) |
| { |
| _135 = _105 == 6.0f; |
| } |
| else |
| { |
| _135 = false; |
| } |
| bool _138 = false; |
| if (_135) |
| { |
| _138 = true; |
| } |
| else |
| { |
| _138 = false; |
| } |
| bool _141 = false; |
| if (_138) |
| { |
| _141 = true; |
| } |
| else |
| { |
| _141 = false; |
| } |
| float4 _142 = 0.0f.xxxx; |
| if (_141) |
| { |
| _142 = _11_colorGreen; |
| } |
| else |
| { |
| _142 = _11_colorRed; |
| } |
| return _142; |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |