| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| unknownInput: f32, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var x: f32 = 1.0; |
| var y: f32 = 2.0; |
| var z: i32 = 3; |
| x = (x - x) + ((y * x) * x) * (y - x); |
| y = (x / y) / x; |
| z = ((z / 2) * 3 + 4) - 2; |
| let b: bool = ((x > 4.0) == (x < 2.0)) || ((2.0 >= _globalUniforms.unknownInput) && (y <= x)); |
| let c: bool = _globalUniforms.unknownInput > 2.0; |
| let d: bool = b != c; |
| let e: bool = b && c; |
| let f: bool = b || c; |
| x = x + 12.0; |
| x = x - 12.0; |
| y = y * 0.1; |
| x = x * y; |
| x = 6.0; |
| y = (((f32(b) * f32(c)) * f32(d)) * f32(e)) * f32(f); |
| y = 6.0; |
| z = z - 1; |
| z = 6; |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((x == 6.0) && (y == 6.0)) && (z == 6))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |