| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var B: vec3<bool>; |
| B.x = true; |
| B.y = true; |
| B.z = true; |
| var F: vec3<f32>; |
| F.x = 1.23; |
| F.y = 0.0; |
| F.z = 1.0; |
| var I: vec3<i32>; |
| I.x = 1; |
| I.y = 1; |
| I.z = 1; |
| return vec4<f32>(f32((F.x * F.y) * F.z), f32((B.x && B.y) && B.z), 0.0, f32((I.x * I.y) * I.z)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |