blob: 46c93d2ed981b26d84e2f35e77abc8072d1ea9a4 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
testMatrix3x3: mat3x3<f32>,
testMatrix4x4: mat4x4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn test4x4_b() -> bool {
{
var matrix: mat4x4<f32>;
var values: vec4<f32> = vec4<f32>(4.0, 3.0, 2.0, 1.0);
{
var index: i32 = 0;
loop {
{
matrix[index] = vec4<f32>((values.xw), matrix[index].yz).yzwx;
matrix[index] = vec4<f32>(matrix[index].xw, (values.yz)).xwzy;
values = values + 4.0;
}
continuing {
index = index + i32(1);
break if index >= 4;
}
}
}
return (all(matrix[0] == _globalUniforms.testMatrix4x4[0]) && all(matrix[1] == _globalUniforms.testMatrix4x4[1]) && all(matrix[2] == _globalUniforms.testMatrix4x4[2]) && all(matrix[3] == _globalUniforms.testMatrix4x4[3]));
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var _0_matrix: mat3x3<f32>;
var _1_values: vec3<f32> = vec3<f32>(3.0, 2.0, 1.0);
{
var _2_index: i32 = 0;
loop {
{
_0_matrix[_2_index] = vec3<f32>((_1_values.xz), _0_matrix[_2_index].y).yzx;
_0_matrix[_2_index].y = _1_values.y;
_1_values = _1_values + 3.0;
}
continuing {
_2_index = _2_index + i32(1);
break if _2_index >= 3;
}
}
}
var _skTemp0: vec4<f32>;
var _skTemp1: bool;
if (all(_0_matrix[0] == _globalUniforms.testMatrix3x3[0]) && all(_0_matrix[1] == _globalUniforms.testMatrix3x3[1]) && all(_0_matrix[2] == _globalUniforms.testMatrix3x3[2])) {
let _skTemp2 = test4x4_b();
_skTemp1 = _skTemp2;
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return _skTemp0;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}