blob: 83b92509a5ea96825d3c5cdf9988243aabc7f476 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
testMatrix3x3: mat3x3<f32>,
testMatrix4x4: mat4x4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn test3x3_b() -> bool {
{
let matrix: mat3x3<f32> = _globalUniforms.testMatrix3x3;
var expected: vec3<f32> = vec3<f32>(1.0, 2.0, 3.0);
{
var index: i32 = 0;
loop {
{
if any(matrix[index] != expected) {
{
return false;
}
}
expected = expected + 3.0;
}
continuing {
index = index + i32(1);
break if index >= 3;
}
}
}
return true;
}
}
fn test4x4_b() -> bool {
{
let matrix: mat4x4<f32> = _globalUniforms.testMatrix4x4;
var expected: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
{
var index: i32 = 0;
loop {
{
if any(matrix[index] != expected) {
{
return false;
}
}
expected = expected + 4.0;
}
continuing {
index = index + i32(1);
break if index >= 4;
}
}
}
return true;
}
}
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var _skTemp0: vec4<f32>;
var _skTemp1: bool;
let _skTemp2 = test3x3_b();
if _skTemp2 {
let _skTemp3 = test4x4_b();
_skTemp1 = _skTemp3;
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return _skTemp0;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}