| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn test_half_b() -> bool { |
| { |
| var ok: bool = true; |
| var m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| const _skTemp0 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| ok = ok && (all(m1[0] == _skTemp0[0]) && all(m1[1] == _skTemp0[1])); |
| var m3: mat2x2<f32> = m1; |
| const _skTemp1 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| ok = ok && (all(m3[0] == _skTemp1[0]) && all(m3[1] == _skTemp1[1])); |
| const m4: mat2x2<f32> = mat2x2<f32>(6.0, 0.0, 0.0, 6.0); |
| const _skTemp2 = mat2x2<f32>(6.0, 0.0, 0.0, 6.0); |
| ok = ok && (all(m4[0] == _skTemp2[0]) && all(m4[1] == _skTemp2[1])); |
| m3 = m3 * m4; |
| const _skTemp3 = mat2x2<f32>(6.0, 12.0, 18.0, 24.0); |
| ok = ok && (all(m3[0] == _skTemp3[0]) && all(m3[1] == _skTemp3[1])); |
| let _skTemp4 = m1[1].y; |
| let m5: mat2x2<f32> = mat2x2<f32>(_skTemp4, 0.0, 0.0, _skTemp4); |
| const _skTemp5 = mat2x2<f32>(4.0, 0.0, 0.0, 4.0); |
| ok = ok && (all(m5[0] == _skTemp5[0]) && all(m5[1] == _skTemp5[1])); |
| m1 = m1 + m5; |
| const _skTemp6 = mat2x2<f32>(5.0, 2.0, 3.0, 8.0); |
| ok = ok && (all(m1[0] == _skTemp6[0]) && all(m1[1] == _skTemp6[1])); |
| const m7: mat2x2<f32> = mat2x2<f32>(5.0, 6.0, 7.0, 8.0); |
| const _skTemp7 = mat2x2<f32>(5.0, 6.0, 7.0, 8.0); |
| ok = ok && (all(m7[0] == _skTemp7[0]) && all(m7[1] == _skTemp7[1])); |
| const m9: mat3x3<f32> = mat3x3<f32>(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0); |
| const _skTemp8 = mat3x3<f32>(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 9.0); |
| ok = ok && (all(m9[0] == _skTemp8[0]) && all(m9[1] == _skTemp8[1]) && all(m9[2] == _skTemp8[2])); |
| const m10: mat4x4<f32> = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); |
| const _skTemp9 = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); |
| ok = ok && (all(m10[0] == _skTemp9[0]) && all(m10[1] == _skTemp9[1]) && all(m10[2] == _skTemp9[2]) && all(m10[3] == _skTemp9[3])); |
| var m11: mat4x4<f32> = mat4x4<f32>(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0); |
| m11 = m11 - m10; |
| const _skTemp10 = mat4x4<f32>(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0); |
| ok = ok && (all(m11[0] == _skTemp10[0]) && all(m11[1] == _skTemp10[1]) && all(m11[2] == _skTemp10[2]) && all(m11[3] == _skTemp10[3])); |
| return ok; |
| } |
| } |
| fn test_comma_b() -> bool { |
| { |
| var x: mat2x2<f32>; |
| var y: mat2x2<f32>; |
| x = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| y = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| return (all(x[0] == y[0]) && all(x[1] == y[1])); |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _0_ok: bool = true; |
| var _1_m1: mat2x2<f32> = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| const _skTemp11 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| _0_ok = _0_ok && (all(_1_m1[0] == _skTemp11[0]) && all(_1_m1[1] == _skTemp11[1])); |
| var _2_m3: mat2x2<f32> = _1_m1; |
| const _skTemp12 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0); |
| _0_ok = _0_ok && (all(_2_m3[0] == _skTemp12[0]) && all(_2_m3[1] == _skTemp12[1])); |
| const _3_m4: mat2x2<f32> = mat2x2<f32>(6.0, 0.0, 0.0, 6.0); |
| _2_m3 = _2_m3 * _3_m4; |
| const _skTemp13 = mat2x2<f32>(6.0, 12.0, 18.0, 24.0); |
| _0_ok = _0_ok && (all(_2_m3[0] == _skTemp13[0]) && all(_2_m3[1] == _skTemp13[1])); |
| let _skTemp14 = _1_m1[1].y; |
| let _4_m5: mat2x2<f32> = mat2x2<f32>(_skTemp14, 0.0, 0.0, _skTemp14); |
| const _skTemp15 = mat2x2<f32>(4.0, 0.0, 0.0, 4.0); |
| _0_ok = _0_ok && (all(_4_m5[0] == _skTemp15[0]) && all(_4_m5[1] == _skTemp15[1])); |
| _1_m1 = _1_m1 + _4_m5; |
| const _skTemp16 = mat2x2<f32>(5.0, 2.0, 3.0, 8.0); |
| _0_ok = _0_ok && (all(_1_m1[0] == _skTemp16[0]) && all(_1_m1[1] == _skTemp16[1])); |
| const _7_m10: mat4x4<f32> = mat4x4<f32>(11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 11.0); |
| var _8_m11: mat4x4<f32> = mat4x4<f32>(20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0, 20.0); |
| _8_m11 = _8_m11 - _7_m10; |
| const _skTemp17 = mat4x4<f32>(9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0, 20.0, 20.0, 20.0, 20.0, 9.0); |
| _0_ok = _0_ok && (all(_8_m11[0] == _skTemp17[0]) && all(_8_m11[1] == _skTemp17[1]) && all(_8_m11[2] == _skTemp17[2]) && all(_8_m11[3] == _skTemp17[3])); |
| var _skTemp18: vec4<f32>; |
| var _skTemp19: bool; |
| var _skTemp20: bool; |
| if _0_ok { |
| let _skTemp21 = test_half_b(); |
| _skTemp20 = _skTemp21; |
| } else { |
| _skTemp20 = false; |
| } |
| if _skTemp20 { |
| let _skTemp22 = test_comma_b(); |
| _skTemp19 = _skTemp22; |
| } else { |
| _skTemp19 = false; |
| } |
| if _skTemp19 { |
| _skTemp18 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp18 = _globalUniforms.colorRed; |
| } |
| return _skTemp18; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |