blob: 49ee26500d304a5f117b29a29624071b4f436ebf [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 123) uniform testBlock {
layout (offset = 0) float s;
layout (offset = 16) mat2 m;
layout (offset = 48) float[2] a;
layout (offset = 80) mat2[2] am;
} test[2];
void main() {
sk_FragColor = vec4(test[0].s, test[1].m[1].x, test[0].a[1], test[1].am[1][0].y);
}