| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var u1: u32 = 0u; |
| u1 = u1 + u32(1); |
| var u2: u32 = 305441741u; |
| u2 = u2 + u32(1); |
| var u3: u32 = 2147483646u; |
| u3 = u3 + u32(1); |
| var u4: u32 = 4294967294u; |
| u4 = u4 + u32(1); |
| var u5: u32 = 65534u; |
| u5 = u5 + u32(1); |
| return _globalUniforms.colorGreen; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |