| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var i1: i32 = 0; |
| i1 = i1 + i32(1); |
| var i2: i32 = 4660; |
| i2 = i2 + i32(1); |
| var i3: i32 = 32766; |
| i3 = i3 + i32(1); |
| var i4: i32 = -32766; |
| i4 = i4 + i32(1); |
| var i5: i32 = 19132; |
| i5 = i5 + i32(1); |
| return _globalUniforms.colorGreen; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |