| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| struct S { |
| i: i32, |
| }; |
| fn fnGreen_h4bf2(b: bool, _skParam1: vec2<f32>) -> vec4<f32> { |
| { |
| return _globalUniforms.colorGreen; |
| } |
| } |
| fn fnRed_h4ifS(_skParam0: i32, f: f32, _skParam2: S) -> vec4<f32> { |
| { |
| return _globalUniforms.colorRed; |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var _skTemp0: vec4<f32>; |
| if bool(_globalUniforms.colorGreen.y) { |
| let _skTemp1 = fnGreen_h4bf2(true, coords); |
| _skTemp0 = _skTemp1; |
| } else { |
| let _skTemp2 = fnRed_h4ifS(123, 3.14, S(0)); |
| _skTemp0 = _skTemp2; |
| } |
| return _skTemp0; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |