| OpCapability Shader |
| %5 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord |
| OpExecutionMode %main OriginUpperLeft |
| |
| ; Debug Information |
| OpName %sk_FragColor "sk_FragColor" ; id %7 |
| OpName %sk_FragCoord "sk_FragCoord" ; id %11 |
| OpName %main "main" ; id %6 |
| |
| ; Annotations |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpDecorate %sk_FragCoord BuiltIn FragCoord |
| OpDecorate %19 RelaxedPrecision |
| OpDecorate %20 RelaxedPrecision |
| |
| ; Types, variables and constants |
| %int = OpTypeInt 32 1 |
| %_ptr_Input_int = OpTypePointer Input %int |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0 |
| %_ptr_Input_v4float = OpTypePointer Input %v4float |
| %sk_FragCoord = OpVariable %_ptr_Input_v4float Input ; BuiltIn FragCoord |
| %void = OpTypeVoid |
| %14 = OpTypeFunction %void |
| %v2float = OpTypeVector %float 2 |
| |
| |
| ; Function main |
| %main = OpFunction %void None %14 |
| |
| %15 = OpLabel |
| %16 = OpLoad %v4float %sk_FragCoord |
| %17 = OpVectorShuffle %v2float %16 %16 1 0 |
| %19 = OpLoad %v4float %sk_FragColor ; RelaxedPrecision |
| %20 = OpVectorShuffle %v4float %19 %17 4 5 2 3 ; RelaxedPrecision |
| OpStore %sk_FragColor %20 |
| OpReturn |
| OpFunctionEnd |