| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { |
| { |
| var counter: i32 = 0; |
| const increment: i32 = 1; |
| { |
| var i: i32 = 0; |
| loop { |
| { |
| const increment: i32 = 10; |
| if i == 0 { |
| { |
| continue; |
| } |
| } |
| counter = counter + increment; |
| } |
| continuing { |
| i = i + increment; |
| break if i >= 10; |
| } |
| } |
| } |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(counter == 90)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |