out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
int counter = 0; | |
const int increment = 1; | |
for (int i = 0;i < 10; i += increment) { | |
const int increment = 10; | |
if (i == 0) { | |
continue; | |
} | |
counter += increment; | |
} | |
return counter == 90 ? colorGreen : colorRed; | |
} |