blob: b3241cadbfd5a19e5f4ffc0cab86ba003973f5f8 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var sumA: f32 = 0.0;
var sumB: f32 = 0.0;
{
var a: f32 = 0.0;
var b: f32 = 10.0;
loop {
if (a < 10.0) && (b > 0.0) {
{
sumA = sumA + a;
sumB = sumB + b;
}
} else {
break;
}
continuing {
a = a + f32(1);
b = b - f32(1);
}
}
}
if (sumA != 45.0) || (sumB != 55.0) {
{
return _globalUniforms.colorRed;
}
}
var sumC: i32 = 0;
{
var c: i32 = 0;
loop {
if c < 10 {
{
sumC = sumC + c;
}
} else {
break;
}
continuing {
c = c + i32(1);
}
}
}
if sumC != 45 {
{
return _globalUniforms.colorRed;
}
}
var sumE: f32 = 0.0;
{
var d: array<f32, 2> = array<f32, 2>(0.0, 10.0);
const e: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
loop {
if d[0] < d[1] {
{
sumE = sumE + f32(f32(e[0]));
}
} else {
break;
}
continuing {
d[0] = d[0] + f32(1);
}
}
}
if sumE != 10.0 {
{
return _globalUniforms.colorRed;
}
}
{
loop {
break;
}
}
{
;
loop {
return _globalUniforms.colorGreen;
}
}
}
return vec4<f32>();
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}