| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var sumA: f32 = 0.0; |
| var sumB: f32 = 0.0; |
| { |
| var a: f32 = 0.0; |
| var b: f32 = 10.0; |
| loop { |
| if (a < 10.0) && (b > 0.0) { |
| { |
| sumA = sumA + a; |
| sumB = sumB + b; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| a = a + f32(1); |
| b = b - f32(1); |
| } |
| } |
| } |
| if (sumA != 45.0) || (sumB != 55.0) { |
| { |
| return _globalUniforms.colorRed; |
| } |
| } |
| var sumC: i32 = 0; |
| { |
| var c: i32 = 0; |
| loop { |
| if c < 10 { |
| { |
| sumC = sumC + c; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| c = c + i32(1); |
| } |
| } |
| } |
| if sumC != 45 { |
| { |
| return _globalUniforms.colorRed; |
| } |
| } |
| var sumE: f32 = 0.0; |
| { |
| var d: array<f32, 2> = array<f32, 2>(0.0, 10.0); |
| const e: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0); |
| loop { |
| if d[0] < d[1] { |
| { |
| sumE = sumE + f32(f32(e[0])); |
| } |
| } else { |
| break; |
| } |
| continuing { |
| d[0] = d[0] + f32(1); |
| } |
| } |
| } |
| if sumE != 10.0 { |
| { |
| return _globalUniforms.colorRed; |
| } |
| } |
| { |
| loop { |
| break; |
| } |
| } |
| { |
| ; |
| |
| loop { |
| return _globalUniforms.colorGreen; |
| } |
| } |
| } |
| return vec4<f32>(); |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |