| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _25) |
| { |
| float sumA = 0.0f; |
| float sumB = 0.0f; |
| float a = 0.0f; |
| float b = 10.0f; |
| for (;;) |
| { |
| bool _46 = false; |
| if (a < 10.0f) |
| { |
| _46 = b > 0.0f; |
| } |
| else |
| { |
| _46 = false; |
| } |
| if (_46) |
| { |
| sumA += a; |
| sumB += b; |
| a += 1.0f; |
| b -= 1.0f; |
| continue; |
| } |
| else |
| { |
| break; |
| } |
| } |
| bool _67 = false; |
| if (sumA != 45.0f) |
| { |
| _67 = true; |
| } |
| else |
| { |
| _67 = sumB != 55.0f; |
| } |
| if (_67) |
| { |
| return _11_colorRed; |
| } |
| int sumC = 0; |
| for (int c = 0; c < 10; c++) |
| { |
| sumC += c; |
| } |
| if (sumC != 45) |
| { |
| return _11_colorRed; |
| } |
| float sumE = 0.0f; |
| float _103[2] = { 0.0f, 10.0f }; |
| float d[2] = _103; |
| float _111[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; |
| float e[4] = _111; |
| for (; d[0] < d[1]; d[0] += 1.0f) |
| { |
| sumE += e[0]; |
| } |
| if (sumE != 10.0f) |
| { |
| return _11_colorRed; |
| } |
| for (;;) |
| { |
| break; |
| } |
| for (;;) |
| { |
| return _11_colorGreen; |
| } |
| } |
| |
| void frag_main() |
| { |
| float2 _21 = 0.0f.xx; |
| sk_FragColor = main(_21); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |