blob: 01a0d5116024f3bca1af49065319d374eacab2e0 [file] [log] [blame]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorWhite: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
{
var x: vec4<f32> = _globalUniforms.colorWhite;
{
var r: f32 = -5.0;
loop {
{
let _skTemp0 = saturate(r);
x.x = _skTemp0;
if x.x == 0.0 {
break;
}
}
continuing {
r = r + 1.0;
break if r >= 5.0;
}
}
}
{
var b: f32 = 5.0;
loop {
{
x.z = b;
if x.w == 1.0 {
continue;
}
x.y = 0.0;
}
continuing {
b = b - 1.0;
break if b < 0.0;
}
}
}
return x;
}
}
@fragment fn main() -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
return _stageOut;
}