| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorWhite: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var x: vec4<f32> = _globalUniforms.colorWhite; |
| { |
| var r: f32 = -5.0; |
| loop { |
| { |
| let _skTemp0 = saturate(r); |
| x.x = _skTemp0; |
| if x.x == 0.0 { |
| break; |
| } |
| } |
| continuing { |
| r = r + 1.0; |
| break if r >= 5.0; |
| } |
| } |
| } |
| { |
| var b: f32 = 5.0; |
| loop { |
| { |
| x.z = b; |
| if x.w == 1.0 { |
| continue; |
| } |
| x.y = 0.0; |
| } |
| continuing { |
| b = b - 1.0; |
| break if b < 0.0; |
| } |
| } |
| } |
| return x; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |