blob: da738079e634545ac6c6714c0929ccb264727ae9 [file] [log] [blame]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_Clockwise "sk_Clockwise" ; id %7
OpName %sk_FragColor "sk_FragColor" ; id %10
OpName %main "main" ; id %6
; Annotations
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %17 RelaxedPrecision
OpDecorate %21 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input ; BuiltIn FrontFacing
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%int_1 = OpConstant %int 1
%int_n1 = OpConstant %int -1
; Function main
%main = OpFunction %void None %15
%16 = OpLabel
%17 = OpLoad %bool %sk_Clockwise ; RelaxedPrecision
%18 = OpSelect %int %17 %int_1 %int_n1
%21 = OpConvertSToF %float %18 ; RelaxedPrecision
%22 = OpCompositeConstruct %v4float %21 %21 %21 %21 ; RelaxedPrecision
OpStore %sk_FragColor %22
OpReturn
OpFunctionEnd