| OpCapability Shader |
| %5 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor |
| OpExecutionMode %main OriginUpperLeft |
| |
| ; Debug Information |
| OpName %sk_Clockwise "sk_Clockwise" ; id %7 |
| OpName %sk_FragColor "sk_FragColor" ; id %10 |
| OpName %main "main" ; id %6 |
| |
| ; Annotations |
| OpDecorate %sk_Clockwise BuiltIn FrontFacing |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpDecorate %17 RelaxedPrecision |
| OpDecorate %21 RelaxedPrecision |
| OpDecorate %22 RelaxedPrecision |
| |
| ; Types, variables and constants |
| %int = OpTypeInt 32 1 |
| %_ptr_Input_int = OpTypePointer Input %int |
| %bool = OpTypeBool |
| %_ptr_Input_bool = OpTypePointer Input %bool |
| %sk_Clockwise = OpVariable %_ptr_Input_bool Input ; BuiltIn FrontFacing |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0 |
| %void = OpTypeVoid |
| %15 = OpTypeFunction %void |
| %int_1 = OpConstant %int 1 |
| %int_n1 = OpConstant %int -1 |
| |
| |
| ; Function main |
| %main = OpFunction %void None %15 |
| |
| %16 = OpLabel |
| %17 = OpLoad %bool %sk_Clockwise ; RelaxedPrecision |
| %18 = OpSelect %int %17 %int_1 %int_n1 |
| %21 = OpConvertSToF %float %18 ; RelaxedPrecision |
| %22 = OpCompositeConstruct %v4float %21 %21 %21 %21 ; RelaxedPrecision |
| OpStore %sk_FragColor %22 |
| OpReturn |
| OpFunctionEnd |