| cbuffer sksl_synthetic_uniforms : register(b0, space0) |
| { |
| float2 _17_u_skRTFlip : packoffset(c1024); |
| }; |
| |
| |
| static bool gl_FrontFacing; |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Input |
| { |
| bool gl_FrontFacing : SV_IsFrontFace; |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| sk_FragColor = float(((_17_u_skRTFlip.y > 0.0f) != gl_FrontFacing) ? 1 : (-1)).xxxx; |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| gl_FrontFacing = stage_input.gl_FrontFacing; |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |