blob: 9a0ec0746d0ed753f205010ec375436b5d692969 [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
int x = 0;
int y = 0;
int z = 0;
if (true) x = 1;
if (false) y = 1;
if (true) z = 1;
sk_FragColor.xyz = vec3(float(x), float(y), float(z));
}