| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var i2: array<i32, 2> = array<i32, 2>(1, 2); |
| var s2: array<i32, 2> = array<i32, 2>(1, 2); |
| var f2: array<f32, 2> = array<f32, 2>(1.0, 2.0); |
| var h2: array<f32, 2> = array<f32, 2>(1.0, 2.0); |
| i2 = s2; |
| s2 = i2; |
| f2 = h2; |
| h2 = f2; |
| const cf2: array<f32, 2> = array<f32, 2>(1.0, 2.0); |
| let _skTemp0 = s2; |
| let _skTemp1 = h2; |
| const _skTemp2 = array<i32, 2>(1, 2); |
| let _skTemp3 = h2; |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((i2[0] == _skTemp0[0]) && (i2[1] == _skTemp0[1])) && ((f2[0] == _skTemp1[0]) && (f2[1] == _skTemp1[1]))) && ((i2[0] == _skTemp2[0]) && (i2[1] == _skTemp2[1]))) && ((_skTemp3[0] == cf2[0]) && (_skTemp3[1] == cf2[1])))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |