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/*
* Copyright 2025 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_TextureFormat_DEFINED
#define skgpu_graphite_TextureFormat_DEFINED
#include "include/core/SkTextureCompressionType.h"
#include <stddef.h>
#include <cstdint>
namespace skgpu::graphite {
/**
* TextureFormat encapsulates all formats that Graphite backends support for color, depth, and
* stencil textures. Not every TextureFormat is available on every backend or every device.
*
* TextureFormat names follow the convention of components being written in little Endian order.
* The channel's or groups of identically typed channel's bit depth and type follow the channel
* name. A numeral `n` represents an unsigned integer of bit depth `n` normalized to [0,1] while
* `nF` represents a floating point number having `n` bits. If a component has a different bit
* depth than the previous, an underscore separates them. Optional behavioral tags follow, such as
* hardware sRGB decoding, extended range, or compression algorithms.
*
* TextureFormat is the union of texture formats from each backend that are of interest to Skia
* and Graphite. As such, the non-floating point formats are restricted to just the unsigned
* normalized varieties (vs. signed normalized or integral textures). The exception to this is
* formats that include a stencil channel, which is always an unsigned integer. Floating point
* formats are limited to 16-bit and 32-bit; there is not enough demand yet for 64-bit doubles yet.
*
* Not all backends support all texture format enum values, and not all backends will always support
* a given format on the current device. Backends are responsible for mapping from TextureFormat to
* the actual backend format value in Caps. A TextureFormat is considered supported when such a
* mapping is defined.
*
* TextureFormat describes the data representation that the texture holds when copied to or from
* a buffer. Regardless of the data channel ordering, the GPU will automatically swizzle reads and
* writes to map to/from the in-shader RGBA order:
* - R formats sample in the shader as R001; and store only R of the out color.
* - A formats sample in the shader as 000A; and store only A of the out color.
* - RG formats sample in the shader as RG01; and store only RG of the out color.
* - RGB/BGR formats sample as RGB1; and store only RGB of the out color.
* - RGBA/BGRA/ARGB/ABGR all sample as RGBA and store RGBA.
*
* Unlike TextureFormat, SkColorType encapsulates both a data representation and semantics that
* introduce a possible layer of indirection when using a TextureFormat to fulfill an SkColorType.
* These operations may require modifying how the values are rendered or sampled, and/or performing
* transformations on the CPU before/after a copy. Every SkColorType has a list of TextureFormats
* that can be used with that type with minimal intervention. Formats are ordered from most to least
* compatible by:
* 1. Exact match: does not require any shader swizzling or CPU manipulation.
* 2. Lossless w/ no semantic differences: does not require shader swizzling, but does require
* CPU manipulation (e.g. swap RG or force opaque).
* 3. Lossless w/ semantic differences: requires shader swizzling, and may or may not require
* CPU manipulation for upload and readback.
* 4. Lossy or data mismatch w/o any better fit. This is to support TextureFormats that aren't
* representable by any SkColorType on the CPU, but requires a valid SkColorType for the
* SkImageInfo of the textures' SkImage or SkSurface, e.g. compressed texture formats,
* multiplanar formats, or 32-bit float formats that can be used entirely within the GPU without
* needing to interpret it as a SkColorType on the CPU.
*
* The mapping between SkColorType and TextureFormat is defined statically. When a client creates a
* new SkImage or SkSurface from an SkImageInfo, the TextureFormat is chosen as the first compatible
* format for that SkColorType that has backend support on the device. When a client wraps a
* BackendTexture, they also provide an SkColorType. The wrap fails if that color type's compatible
* format list does not include the format of the provided BackendTexture.
*/
enum class TextureFormat : uint8_t {
kUnsupported,
// Name // VK_FORMAT | wgpu::TextureFormat | MTLPixelFormat
// --------------//----------------------------|-------------------------|----------------------
// 1 channel // | |
kR8, // _R8_UNORM | ::R8Unorm | R8Unorm
kR16, // _R16_UNORM | ::R16Unorm | R16Unorm
kR16F, // _R16_SFLOAT | ::R16Float | R16Float
kR32F, // _R32_SFLOAT | ::R32Float | R32Float
kA8, // - | - | A8Unorm
// 2 channel //----------------------------|-------------------------|----------------------
kRG8, // _R8G8_UNORM | ::RG8Unorm | RG8Unorm
kRG16, // _R16G16_UNORM | ::RG16Unorm | RG16Unorm
kRG16F, // _R16G16_SFLOAT | ::RG16Float | RG16Float
kRG32F, // _R32G32_SFLOAT | ::RG32Float | RG32Float
// 3 channel //----------------------------|-------------------------|----------------------
kRGB8, // _R8G8B8_UNORM | - | -
kBGR8, // _B8G8R8_UNORM | - | -
kB5_G6_R5, // _R5G6B5_UNORM_PACK16 | - | B5G6R5Unorm
kR5_G6_B5, // _B5G6R5_UNORM_PACK16 | - | -
kRGB16, // _R16G16B16_UNORM | - | -
kRGB16F, // _R16G16B16_SFLOAT | - | -
kRGB32F, // _R32G32B32_SFLOAT | - | -
kRGB8_sRGB, // _R8G8B8_SRGB | - | -
kBGR10_XR, // - | - | BGR10_XR
// 4 channel //----------------------------|-------------------------|----------------------
kRGBA8, // _R8G8B8A8_UNORM | ::RGBA8Unorm | RGBA8Unorm
kRGBA16, // _R16G16B16A16_UNORM | ::RGBA16Unorm | RGBA16Unorm
kRGBA16F, // _R16G16B16A16_SFLOAT | ::RGBA16Float | RGBA16Float
kRGBA32F, // _R32G32B32A32_SFLOAT | ::RGBA32Float | RGBA32Float
kRGB10_A2, // _A2B10G10R10_UNORM_PACK32 | ::RGB10A2Unorm | RGB10A2Unorm
kRGBA8_sRGB, // _R8G8B8A8_SRGB | ::RGBA8UnormSrgb | RGBA8Unorm_sRGB
kBGRA8, // _B8G8R8A8_UNORM | ::BGRA8Unorm | BGRA8Unorm
kBGR10_A2, // _A2R10G10B10_UNORM_PACK32 | - | BGR10A2Unorm
kBGRA8_sRGB, // _B8G8R8A8_SRGB | ::BGRA8UnormSrgb | BGRA8Unorm_sRGB
kABGR4, // _R4G4B4A4_UNORM_PACK16 | - | ABGR4Unorm
kARGB4, // _B4G4R4A4_UNORM_PACK16 | - | -
kBGRA10x6_XR, // - | - | BGRA10_XR
// Compressed //----------------------------|-------------------------|----------------------
kRGB8_ETC2, // _ETC2_R8G8B8_UNORM_BLOCK | ::ETC2RGB8Unorm | ETC2_RGB8
kRGB8_ETC2_sRGB, // _ETC2_R8G8B8_SRGB_BLOCK | ::ETC2RGB8UnormSrgb | ETC2_RGB8_sRGB
kRGB8_BC1, // _BC1_RGB_UNORM_BLOCK | - | -
kRGBA8_BC1, // _BC1_RGBA_UNORM_BLOCK | ::BC1RGBAUnorm | BC1_RGBA
kRGBA8_BC1_sRGB, // _BC1_RGBA_SRGB_BLOCK | ::BC1RGBAUnormSrgb | BC1_RGBA_sRGB
// Multi-planar //----------------------------|-------------------------|----------------------
kYUV8_P2_420, // _G8_B8R8_2PLANE_420_UNORM | ::R8BG8Biplanar420Unorm | -
kYUV8_P3_420, // _G8_B8_R8_3PLANE_420_UNORM | - | -
kYUV10x6_P2_420, // _G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 | -
// | ::R10X6BG10X6Biplanar420Unorm
kExternal, // VkExternalFormatANDROID | ::External | -
// Non-color //----------------------------|-------------------------|----------------------
kS8, // _S8_UINT | ::Stencil8 | Stencil8
kD16, // _D16_UNORM | ::Depth16Unorm | Depth16Unorm
kD32F, // _D32_SFLOAT | ::Depth32Float | Depth32Float
kD24_S8, // _D24_UNORM_S8_UINT | ::Depth24PlusStencil8 | Depth24Unorm_Stencil8
kD32F_S8, // _D32_SFLOAT_S8_UINT | ::Depth32FloatStencil8 | Depth32Float_Stencil8
kLast = kD32F_S8
};
static constexpr int kTextureFormatCount = static_cast<int>(TextureFormat::kLast) + 1;
const char* TextureFormatName(TextureFormat);
SkTextureCompressionType TextureFormatCompressionType(TextureFormat);
size_t TextureFormatBytesPerBlock(TextureFormat);
// The value is mask of SkColorChannelFlag values.
uint32_t TextureFormatChannelMask(TextureFormat);
bool TextureFormatIsDepthOrStencil(TextureFormat);
bool TextureFormatHasDepth(TextureFormat);
bool TextureFormatHasStencil(TextureFormat);
bool TextureFormatIsMultiplanar(TextureFormat);
// True if writes to a color attachment of this format automatically clamp to [0,1].
bool TextureFormatAutoClamps(TextureFormat);
bool TextureFormatIsFloatingPoint(TextureFormat);
} // namespace skgpu::graphite
#endif // skgpu_graphite_TextureFormat_DEFINED