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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_ResourceCache_DEFINED
#define skgpu_graphite_ResourceCache_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/private/base/SkMutex.h"
#include "include/private/base/SkTArray.h"
#include "src/base/SkTDPQueue.h"
#include "src/core/SkTHash.h"
#include "src/core/SkTMultiMap.h"
#include "src/gpu/GpuTypesPriv.h"
#include "src/gpu/graphite/Resource.h"
#include "src/gpu/graphite/ResourceTypes.h"
#if defined(GPU_TEST_UTILS)
#include <functional>
#endif
class SkTraceMemoryDump;
namespace skgpu {
class SingleOwner;
}
namespace skgpu::graphite {
class GraphiteResourceKey;
class ProxyCache;
#if defined(GPU_TEST_UTILS)
class Texture;
#endif
class ResourceCache : public SkRefCnt {
public:
static sk_sp<ResourceCache> Make(SingleOwner*, uint32_t recorderID, size_t maxBytes);
~ResourceCache() override;
ResourceCache(const ResourceCache&) = delete;
ResourceCache(ResourceCache&&) = delete;
ResourceCache& operator=(const ResourceCache&) = delete;
ResourceCache& operator=(ResourceCache&&) = delete;
using ScratchResourceSet = skia_private::THashSet<const Resource*>;
// Find a resource that matches a key. If Shareable == kScratch, then `unavailable` must be
// non-null and is used to filter the scratch resources that can fulfill this request.
Resource* findAndRefResource(const GraphiteResourceKey& key,
Budgeted, Shareable,
const ScratchResourceSet* unavailable=nullptr);
// Purge resources not used since the passed point in time. Resources that have a gpu memory
// size of zero will not be purged.
// TODO: Should we add an optional flag to also allow purging of zero sized resources? Would we
// want to be able to differentiate between things like Pipelines (probably never want to purge)
// and things like descriptor sets.
void purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime);
// Purge any unlocked resources. Resources that have a gpu memory size of zero will not be
// purged.
void purgeResources();
// Called by the ResourceProvider when it is dropping its ref to the ResourceCache. After this
// is called no more Resources can be returned to the ResourceCache (besides those already in
// the return queue). Also no new Resources can be retrieved from the ResourceCache.
void shutdown();
ProxyCache* proxyCache() { return fProxyCache.get(); }
int getResourceCount() const { return fPurgeableQueue.count() + fNonpurgeableResources.size(); }
size_t getMaxBudget() const { return fMaxBytes; }
void setMaxBudget(size_t bytes);
size_t currentBudgetedBytes() const { return fBudgetedBytes; }
size_t currentPurgeableBytes() const { return fPurgeableBytes; }
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
void forceProcessReturnedResources();
#if defined(GPU_TEST_UTILS)
void forcePurgeAsNeeded() { this->purgeAsNeeded(); }
// Returns the numbers of Resources that can currently be found in the cache. This includes all
// shared Resources and all non-shareable resources that have been returned to the cache.
int numFindableResources() const;
Resource* topOfPurgeableQueue();
bool testingInPurgeableQueue(Resource* resource) { return this->inPurgeableQueue(resource); }
bool testingInReturnQueue(Resource* resource) { return resource->inReturnQueue(); }
void visitTextures(const std::function<void(const Texture*, bool purgeable)>&) const;
#endif
// This is a thread safe call and is a no-op if the cache has been shut down already. This
// should only be called by Resource. Returns true if the resource was successfully added to
// the return queue.
bool returnResource(Resource*);
// Registers the Resource with the cache; can only be called at the time of creation.
void insertResource(Resource*, const GraphiteResourceKey&, Budgeted, Shareable);
private:
ResourceCache(SingleOwner*, uint32_t recorderID, size_t maxBytes);
// All these private functions are not meant to be thread safe. We don't check for is single
// owner in them as we assume that has already been checked by the public api calls.
void refAndMakeResourceMRU(Resource*);
void addToNonpurgeableArray(Resource* resource);
void removeFromNonpurgeableArray(Resource* resource);
void removeFromPurgeableQueue(Resource* resource);
// Resources in the resource map are reusable (can be returned from findAndRef), but are not
// necessarily purgeable.
void addToResourceMap(Resource* resource);
void removeFromResourceMap(Resource* resource);
// This will return true if any resources were actually returned to the cache
bool processReturnedResources(Resource* queueHead=nullptr);
// Returns the next resource in the linked list of the return queue
Resource* processReturnedResource(Resource*);
uint32_t getNextUseToken();
void setResourceUseToken(Resource*, uint32_t token);
bool overbudget() const { return fBudgetedBytes > fMaxBytes; }
void purgeAsNeeded();
void purgeResource(Resource*);
// Passing in a nullptr for purgeTime will trigger us to try and free all unlocked resources.
void purgeResources(const StdSteadyClock::time_point* purgeTime);
bool inPurgeableQueue(const Resource*) const;
#if defined(SK_DEBUG)
bool isInCache(const Resource* r) const;
void validate() const;
bool inNonpurgeableArray(const Resource*) const;
#else
void validate() const {}
#endif
struct MapTraits {
static const GraphiteResourceKey& GetKey(const Resource& r) { return r.key(); }
static uint32_t Hash(const GraphiteResourceKey& key) { return key.hash(); }
static void OnFree(Resource*) {}
};
using ResourceMap = SkTMultiMap<Resource, GraphiteResourceKey, MapTraits>;
static bool CompareUseToken(Resource* const& a, Resource* const& b) {
return a->lastUseToken() < b->lastUseToken();
}
static int* AccessResourceIndex(Resource* const& res) { return res->accessCacheIndex(); }
using PurgeableQueue = SkTDPQueue<Resource*, CompareUseToken, AccessResourceIndex>;
using ResourceArray = SkTDArray<Resource*>;
// NOTE: every Resource held by ResourceMap, ResourceArray, and PurgeableQueue will have a cache
// ref keeping them alive until after their pointer has been removed.
PurgeableQueue fPurgeableQueue;
ResourceArray fNonpurgeableResources;
ResourceMap fResourceMap;
std::unique_ptr<ProxyCache> fProxyCache;
// Our budget
size_t fMaxBytes;
size_t fBudgetedBytes = 0;
size_t fPurgeableBytes = 0;
// Whenever a resource is added to the cache or the result of a cache lookup, fUseToken is
// assigned as the resource's last use token and then incremented. fPurgeableQueue orders the
// purgeable resources by this value, and thus is used to purge resources in LRU order.
// Resources with a size of zero are set to have max uint32_t value. This will also put them at
// the end of the LRU priority queue. This will allow us to not purge these resources even when
// we are over budget.
uint32_t fUseToken = 0;
// The head of the return queue if the pointer is non-null, or null if there are no returned
// resources to process. A special sentinel address is used to encode when the cache is shut
// down. Once set to that address, this will never change value.
std::atomic<Resource*> fReturnQueue = nullptr;
SingleOwner* fSingleOwner = nullptr;
SkDEBUGCODE(int fCount = 0;)
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_ResourceCache_DEFINED