| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_ResourceCache_DEFINED |
| #define skgpu_graphite_ResourceCache_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/private/base/SkMutex.h" |
| #include "include/private/base/SkTArray.h" |
| #include "src/base/SkTDPQueue.h" |
| #include "src/core/SkTHash.h" |
| #include "src/core/SkTMultiMap.h" |
| #include "src/gpu/GpuTypesPriv.h" |
| #include "src/gpu/graphite/Resource.h" |
| #include "src/gpu/graphite/ResourceTypes.h" |
| |
| #if defined(GPU_TEST_UTILS) |
| #include <functional> |
| #endif |
| |
| class SkTraceMemoryDump; |
| |
| namespace skgpu { |
| class SingleOwner; |
| } |
| |
| namespace skgpu::graphite { |
| |
| class GraphiteResourceKey; |
| class ProxyCache; |
| |
| #if defined(GPU_TEST_UTILS) |
| class Texture; |
| #endif |
| |
| class ResourceCache : public SkRefCnt { |
| public: |
| static sk_sp<ResourceCache> Make(SingleOwner*, uint32_t recorderID, size_t maxBytes); |
| ~ResourceCache() override; |
| |
| ResourceCache(const ResourceCache&) = delete; |
| ResourceCache(ResourceCache&&) = delete; |
| ResourceCache& operator=(const ResourceCache&) = delete; |
| ResourceCache& operator=(ResourceCache&&) = delete; |
| |
| using ScratchResourceSet = skia_private::THashSet<const Resource*>; |
| // Find a resource that matches a key. If Shareable == kScratch, then `unavailable` must be |
| // non-null and is used to filter the scratch resources that can fulfill this request. |
| Resource* findAndRefResource(const GraphiteResourceKey& key, |
| Budgeted, Shareable, |
| const ScratchResourceSet* unavailable=nullptr); |
| |
| // Purge resources not used since the passed point in time. Resources that have a gpu memory |
| // size of zero will not be purged. |
| // TODO: Should we add an optional flag to also allow purging of zero sized resources? Would we |
| // want to be able to differentiate between things like Pipelines (probably never want to purge) |
| // and things like descriptor sets. |
| void purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime); |
| |
| // Purge any unlocked resources. Resources that have a gpu memory size of zero will not be |
| // purged. |
| void purgeResources(); |
| |
| // Called by the ResourceProvider when it is dropping its ref to the ResourceCache. After this |
| // is called no more Resources can be returned to the ResourceCache (besides those already in |
| // the return queue). Also no new Resources can be retrieved from the ResourceCache. |
| void shutdown(); |
| |
| ProxyCache* proxyCache() { return fProxyCache.get(); } |
| |
| int getResourceCount() const { return fPurgeableQueue.count() + fNonpurgeableResources.size(); } |
| |
| size_t getMaxBudget() const { return fMaxBytes; } |
| void setMaxBudget(size_t bytes); |
| |
| size_t currentBudgetedBytes() const { return fBudgetedBytes; } |
| |
| size_t currentPurgeableBytes() const { return fPurgeableBytes; } |
| |
| void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; |
| |
| void forceProcessReturnedResources(); |
| |
| #if defined(GPU_TEST_UTILS) |
| void forcePurgeAsNeeded() { this->purgeAsNeeded(); } |
| |
| // Returns the numbers of Resources that can currently be found in the cache. This includes all |
| // shared Resources and all non-shareable resources that have been returned to the cache. |
| int numFindableResources() const; |
| |
| Resource* topOfPurgeableQueue(); |
| |
| bool testingInPurgeableQueue(Resource* resource) { return this->inPurgeableQueue(resource); } |
| |
| bool testingInReturnQueue(Resource* resource) { return resource->inReturnQueue(); } |
| |
| void visitTextures(const std::function<void(const Texture*, bool purgeable)>&) const; |
| #endif |
| |
| // This is a thread safe call and is a no-op if the cache has been shut down already. This |
| // should only be called by Resource. Returns true if the resource was successfully added to |
| // the return queue. |
| bool returnResource(Resource*); |
| |
| // Registers the Resource with the cache; can only be called at the time of creation. |
| void insertResource(Resource*, const GraphiteResourceKey&, Budgeted, Shareable); |
| |
| private: |
| ResourceCache(SingleOwner*, uint32_t recorderID, size_t maxBytes); |
| |
| // All these private functions are not meant to be thread safe. We don't check for is single |
| // owner in them as we assume that has already been checked by the public api calls. |
| void refAndMakeResourceMRU(Resource*); |
| void addToNonpurgeableArray(Resource* resource); |
| void removeFromNonpurgeableArray(Resource* resource); |
| void removeFromPurgeableQueue(Resource* resource); |
| // Resources in the resource map are reusable (can be returned from findAndRef), but are not |
| // necessarily purgeable. |
| void addToResourceMap(Resource* resource); |
| void removeFromResourceMap(Resource* resource); |
| |
| // This will return true if any resources were actually returned to the cache |
| bool processReturnedResources(Resource* queueHead=nullptr); |
| // Returns the next resource in the linked list of the return queue |
| Resource* processReturnedResource(Resource*); |
| |
| uint32_t getNextUseToken(); |
| void setResourceUseToken(Resource*, uint32_t token); |
| |
| |
| bool overbudget() const { return fBudgetedBytes > fMaxBytes; } |
| void purgeAsNeeded(); |
| void purgeResource(Resource*); |
| // Passing in a nullptr for purgeTime will trigger us to try and free all unlocked resources. |
| void purgeResources(const StdSteadyClock::time_point* purgeTime); |
| |
| bool inPurgeableQueue(const Resource*) const; |
| |
| #if defined(SK_DEBUG) |
| bool isInCache(const Resource* r) const; |
| void validate() const; |
| |
| bool inNonpurgeableArray(const Resource*) const; |
| #else |
| void validate() const {} |
| #endif |
| |
| struct MapTraits { |
| static const GraphiteResourceKey& GetKey(const Resource& r) { return r.key(); } |
| |
| static uint32_t Hash(const GraphiteResourceKey& key) { return key.hash(); } |
| static void OnFree(Resource*) {} |
| }; |
| using ResourceMap = SkTMultiMap<Resource, GraphiteResourceKey, MapTraits>; |
| |
| static bool CompareUseToken(Resource* const& a, Resource* const& b) { |
| return a->lastUseToken() < b->lastUseToken(); |
| } |
| static int* AccessResourceIndex(Resource* const& res) { return res->accessCacheIndex(); } |
| |
| using PurgeableQueue = SkTDPQueue<Resource*, CompareUseToken, AccessResourceIndex>; |
| using ResourceArray = SkTDArray<Resource*>; |
| |
| // NOTE: every Resource held by ResourceMap, ResourceArray, and PurgeableQueue will have a cache |
| // ref keeping them alive until after their pointer has been removed. |
| PurgeableQueue fPurgeableQueue; |
| ResourceArray fNonpurgeableResources; |
| ResourceMap fResourceMap; |
| |
| std::unique_ptr<ProxyCache> fProxyCache; |
| |
| // Our budget |
| size_t fMaxBytes; |
| size_t fBudgetedBytes = 0; |
| size_t fPurgeableBytes = 0; |
| |
| // Whenever a resource is added to the cache or the result of a cache lookup, fUseToken is |
| // assigned as the resource's last use token and then incremented. fPurgeableQueue orders the |
| // purgeable resources by this value, and thus is used to purge resources in LRU order. |
| // Resources with a size of zero are set to have max uint32_t value. This will also put them at |
| // the end of the LRU priority queue. This will allow us to not purge these resources even when |
| // we are over budget. |
| uint32_t fUseToken = 0; |
| |
| // The head of the return queue if the pointer is non-null, or null if there are no returned |
| // resources to process. A special sentinel address is used to encode when the cache is shut |
| // down. Once set to that address, this will never change value. |
| std::atomic<Resource*> fReturnQueue = nullptr; |
| |
| SingleOwner* fSingleOwner = nullptr; |
| SkDEBUGCODE(int fCount = 0;) |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_ResourceCache_DEFINED |